This is something that I thought with Baldur's Gate 3 as well even with the race customisation and everything. People were noting in the character creation how the male/female characters look exactly the same. That's not really the worse of it though. When you start examining them in a bit more detail you realise for the most part, they really do look generic. Sure, they've got horns or tails on them, but that's about it, the artists haven't really spent any time trying to edit their curves and features beyond that and it shows.
I'm also going to throw some shade at Starfield now since I hadn't realised thankfully but that's going to be releasing in about 3 weeks since September is coming up. Sorry guys because I know some people are looking forward to it, I was willing to give Baldur's Gate 3 a chance too and it failed hard.
https://youtu.be/OtXlygBDX4M?t=755
If you advertise customisation as one of your biggest features, this is not what I want to see. Even No Man's Sky with their aliens and everything has so much more variety than this. If you asked me a few weeks ago whether graphics matter I would have said no and really, it still doesn't. I think though art design matters and what is surprising me is that this is yet another heavily hyped big studio title all the normies are looking forward to but I'm just not impressed.
I would rather see something like 6 unique and interesting companions that the artists took their time with designing rather than whatever generic NPC customiser this is supposed to be because even the characters they're giving you brief glimpses of in their trailers don't look remotely interesting.
Bethesda games have a unique (and frankly toxic) relationship with the modding community. When people say PC games have mods, what they really mean is Bethesda games have mods. You can add up all the mods for every other game and it won’t come close to what’s available for even one bethesda game. And bethesda know this, which is why they can release comically buggy and broken games and then rely on the modding community’s free labor to finish and polish everything. Bethesda even went one further and tried to monetize those same mods, which is beyond insane in terms of perverse incentives. Imagine being directly financially rewarded for not fixing or finishing your own game lol
Anyways, in this case, Bethesda is in the unique position of both having and eating their cake. They can put out a completely “inoffensive” product that mostly appeases the woke scolds on the left while knowing full well that the degenerate coomers will reliably inject more perversion and fan service than you can possibly imagine.