The problem is making it compatible for every windows program is not as easy as people might think.
A game designed for linux, will work fine on linux, but will fail horribly on windows (almost assuredly). A game designed for windows, will work fine on windows, but will probably fail on linux.
The problem is everything is designed to work with windows, and until that changes, there is pretty much nothing to autists can do except screech at those continuing to design things for windows.
I remember reading about this and I think it was even a game dev that brought up this exact point. It's simply a matter of adoption rate statistics and ratio of cost vs benefit. I've forgotten what the exact statistic was but the dev was making a perfectly valid point that Linux users are in an absolute minority of userbase but make up the majority of bug reports and tech problems for their game.
Given this why would you waste time as a fairly big dev constantly have to get the game to work for a userbase that's frankly, not often all that grateful in the first place? I have to point out even this thread the Linux autists are being screechy and annoying over the valid points being brought up.
Until this attitude in the Linux community changes, the distros won't change and therefore Microsoft will keep winning. Being a game dev I'm lucky in that I've got Godot to do cross platform support but if I were a money man at these places I'd probably be doing the same maths on Linux from a practicality standpoint and it's just a fact that I'd be better off supporting Windows and Mac only than dealing with the absolute compatibility shitshow that is Linux. I want to support Linux though, for the sake of cross platform support and getting people freed from Microsoft, but boy are there a lack of incentives to do so.
By the way, this is a very similar problem with alt-tech where there isn't that much of an incentive for creators to make the switch yet, but at least with alt-tech it's extremely easy to get into using it compared to Linux because they devs have thought ahead on user friendliness.
Christ, you would think that there would be a combination that's functional for those of us who are decently tech literate but not fucking autists.
The problem is making it compatible for every windows program is not as easy as people might think.
A game designed for linux, will work fine on linux, but will fail horribly on windows (almost assuredly). A game designed for windows, will work fine on windows, but will probably fail on linux.
The problem is everything is designed to work with windows, and until that changes, there is pretty much nothing to autists can do except screech at those continuing to design things for windows.
I remember reading about this and I think it was even a game dev that brought up this exact point. It's simply a matter of adoption rate statistics and ratio of cost vs benefit. I've forgotten what the exact statistic was but the dev was making a perfectly valid point that Linux users are in an absolute minority of userbase but make up the majority of bug reports and tech problems for their game.
Given this why would you waste time as a fairly big dev constantly have to get the game to work for a userbase that's frankly, not often all that grateful in the first place? I have to point out even this thread the Linux autists are being screechy and annoying over the valid points being brought up.
Until this attitude in the Linux community changes, the distros won't change and therefore Microsoft will keep winning. Being a game dev I'm lucky in that I've got Godot to do cross platform support but if I were a money man at these places I'd probably be doing the same maths on Linux from a practicality standpoint and it's just a fact that I'd be better off supporting Windows and Mac only than dealing with the absolute compatibility shitshow that is Linux. I want to support Linux though, for the sake of cross platform support and getting people freed from Microsoft, but boy are there a lack of incentives to do so.
By the way, this is a very similar problem with alt-tech where there isn't that much of an incentive for creators to make the switch yet, but at least with alt-tech it's extremely easy to get into using it compared to Linux because they devs have thought ahead on user friendliness.