Paradox DLC is basically as monetized as you get without microtransactions.
Their current model is to launch a game, and then ~7-10 20 buck DLCs, with supporting 7 buck content packs that are associated with them, and 10 buck 'flavor packs' that bridge between the major DLCs-- all of which launch in parallel with a free patch that supports the system changes in the DLC.
It's cancer, but it funds their studio's continuous development.
The game itself is free, but the 'full experience' will run you 300 dollars, and buying in after the game has launched requires a strategy guide for which DLC you need to buy and which are optional.
Paradox DLC is basically as monetized as you get without microtransactions.
Their current model is to launch a game, and then ~7-10 20 buck DLCs, with supporting 7 buck content packs that are associated with them, and 10 buck 'flavor packs' that bridge between the major DLCs-- all of which launch in parallel with a free patch that supports the system changes in the DLC.
It's cancer, but it funds their studio's continuous development.
You get things like this: CK II.
The game itself is free, but the 'full experience' will run you 300 dollars, and buying in after the game has launched requires a strategy guide for which DLC you need to buy and which are optional.