BioWare is dead, killed by cultural Marxism. A bunch of woke locusts have taken up residence in its corpse, furthering its decay. Any vile toxin that seeps out of it is a cancerous blight on our minds.
People ragged on it because on the original release it was mandatory to grind it for dozens upon dozens of hours to get the best ending in the single player. Unless you had a near perfect save file, which had so many esoteric decisions required that nearly nobody did without a guide compiled after seeing the payoffs in ME3, you were forcing people who were fans of a single player trilogy to now play a multiplayer game just for worthless "points."
People already hated the points system for a long list of reasons, but locking them out of an ending unless they grinded more in a multiplayer they didn't want made it even worse.
I like the gameplay mechanics of Andromeda, it felt like a natural progression to add more features in to make combat less about hiding behind conveniently placed chest high walls. The constant bugs made it less fun because it broke all the time, but I could see what they had intended the game to play like.
Mostly for me the biggest disappointment was that the plot was terrible, cliche and shot itself in the foot by telling me who the good guys and bad guys were within the first few hours when that shouldn't have been done at all.
It stripped all mystery out of this new galaxy that we just got into by telling us what was happening. What it should have been was my crew and I finding ruins and hints that there was one other species already native to the Andromeda galaxy but then further in details made it seem like there were two of them, and in the end of the game I find one of both species pointing guns at them and I have to make a choice to shoot one, shoot both or if I found a ton of stuff throughout the game, I could shoot neither and end the game there with the sequels setting up finding out about how a galaxy as big as Andromeda only has two species left, when the Milky Way had over a dozen and more on the way for development.
But they blew their load not even halfway through the game and I found my space indians, teepee type not red dot, who didn't trust me but like ten minutes later are all about how great and trustworthy I am.
I liked Mass Effect a lot, one of my favorite games, however they could have been better. I did not like that the paragon choice was the good choice. The game made some interesting moral choices, the rachni queen and the genophage are 2 big choices you make but what is the point in to making a tough choice when the moral choice is the one with the good outcome.
Other then that the games are great, companions are cool, woke crap is minimum, only thing that was bullshit was Kaiden suddenly turning gay in the third game.
We did not know how good we had it. Never Winter Nights 2 MOB was in 2007, Dragon Age Origins 2009, Mass Effect 1 2007, Mass Effect 2 was in 2010. I so wanted to work for Bioware back then.
but what is the point in to making a tough choice when the moral choice is the one with the good outcome.
Exterminating the Rachni queen was the only truly moral choice. Depending on your morals, I suppose. I smashed that button as fast as I could and sent that bug straight to hell.
That was the logical action but the moral one was to spare the queen. It ended having a positive outcome in ME3. I hated this on many levels, it gave a human stile morality to a space traveling bug like race, it felt like lazy writing
according to your morals, it was. not mine. values and morality are subjective. I completely, unironically have absolute faith that purging the universe of the queen was just, right, correct in all ways.
In retrospect, I'd actually say Ashley was kind of a small preview for the insanity of today. There's quite a few people online who will ignore the entire character in an instant claiming "Ashley is racist, and thus is a terrible person!" and then write her off on Virmire without a second thought. However, not only is her position is both understandable given her history (if they bothered to look into it) and (as the series progresses) is also provably accurate for the Council. But, no, muh racism! so the whole character must be written off.
I always had Ash die because to me the idea of making sure the nuke was properly made was more important than just holding the line somewhere else.
It's why in Dragon Age Inquisition, I always did the mission where I time travelled because if the enemy could go back in time to fuck with stuff, I could lose the war before it even started, even if the expense is that I lose troops who become possessed by demons. That sucks but to me the potential threat of time travel is worse than the other that was presented to me.
the rachni queen and the genophage are 2 big choices you make but what is the point in to making a tough choice when the moral choice is the one with the good outcome.
Thank god for Galactic Readiness reducing these down to numerical values wherein you must go against your morals at times to magically effect something completely unrelated in the final battle.
BioWare is dead, killed by cultural Marxism. A bunch of woke locusts have taken up residence in its corpse, furthering its decay. Any vile toxin that seeps out of it is a cancerous blight on our minds.
Mass Effect was always pozzed. https://www.bitchute.com/video/5oR78dMsEwHk/
Well they already tried a 4th game. Andromeda sucked except for okay multiplayer
Pictures FlauntandStraunt rocking back and forth on his chair: Andromeda's not real, it's just a bad dream, it's not real...
People rag on Mass Effect 3 multiplayer but man, they kept that updated and fun with the new classes.
People ragged on it because on the original release it was mandatory to grind it for dozens upon dozens of hours to get the best ending in the single player. Unless you had a near perfect save file, which had so many esoteric decisions required that nearly nobody did without a guide compiled after seeing the payoffs in ME3, you were forcing people who were fans of a single player trilogy to now play a multiplayer game just for worthless "points."
People already hated the points system for a long list of reasons, but locking them out of an ending unless they grinded more in a multiplayer they didn't want made it even worse.
I like the gameplay mechanics of Andromeda, it felt like a natural progression to add more features in to make combat less about hiding behind conveniently placed chest high walls. The constant bugs made it less fun because it broke all the time, but I could see what they had intended the game to play like.
Mostly for me the biggest disappointment was that the plot was terrible, cliche and shot itself in the foot by telling me who the good guys and bad guys were within the first few hours when that shouldn't have been done at all.
It stripped all mystery out of this new galaxy that we just got into by telling us what was happening. What it should have been was my crew and I finding ruins and hints that there was one other species already native to the Andromeda galaxy but then further in details made it seem like there were two of them, and in the end of the game I find one of both species pointing guns at them and I have to make a choice to shoot one, shoot both or if I found a ton of stuff throughout the game, I could shoot neither and end the game there with the sequels setting up finding out about how a galaxy as big as Andromeda only has two species left, when the Milky Way had over a dozen and more on the way for development.
But they blew their load not even halfway through the game and I found my space indians, teepee type not red dot, who didn't trust me but like ten minutes later are all about how great and trustworthy I am.
Complete mess of the writing.
I liked Mass Effect a lot, one of my favorite games, however they could have been better. I did not like that the paragon choice was the good choice. The game made some interesting moral choices, the rachni queen and the genophage are 2 big choices you make but what is the point in to making a tough choice when the moral choice is the one with the good outcome.
Other then that the games are great, companions are cool, woke crap is minimum, only thing that was bullshit was Kaiden suddenly turning gay in the third game.
We did not know how good we had it. Never Winter Nights 2 MOB was in 2007, Dragon Age Origins 2009, Mass Effect 1 2007, Mass Effect 2 was in 2010. I so wanted to work for Bioware back then.
Exterminating the Rachni queen was the only truly moral choice. Depending on your morals, I suppose. I smashed that button as fast as I could and sent that bug straight to hell.
That was the logical action but the moral one was to spare the queen. It ended having a positive outcome in ME3. I hated this on many levels, it gave a human stile morality to a space traveling bug like race, it felt like lazy writing
according to your morals, it was. not mine. values and morality are subjective. I completely, unironically have absolute faith that purging the universe of the queen was just, right, correct in all ways.
Ash was such a great character
In retrospect, I'd actually say Ashley was kind of a small preview for the insanity of today. There's quite a few people online who will ignore the entire character in an instant claiming "Ashley is racist, and thus is a terrible person!" and then write her off on Virmire without a second thought. However, not only is her position is both understandable given her history (if they bothered to look into it) and (as the series progresses) is also provably accurate for the Council. But, no, muh racism! so the whole character must be written off.
I always had Ash die because to me the idea of making sure the nuke was properly made was more important than just holding the line somewhere else.
It's why in Dragon Age Inquisition, I always did the mission where I time travelled because if the enemy could go back in time to fuck with stuff, I could lose the war before it even started, even if the expense is that I lose troops who become possessed by demons. That sucks but to me the potential threat of time travel is worse than the other that was presented to me.
Thank god for Galactic Readiness reducing these down to numerical values wherein you must go against your morals at times to magically effect something completely unrelated in the final battle.
That was such a stupid mechanic. ME2 was a great game but ME3 it felt that they had writers block.
it always had schizophrenic shitlib worldbuilding https://odysee.com/@americankrogan:3/Mass-Effect--A-Progressive-Disease:8
Mass Effect 2 was just as shit as 3 but people refuse to admit it.