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66
Activision Blizzard’s New Chief Diversity, Equity, and Inclusion Officer To Ensure “Diverse And Inclusive Perspectives” In Game Design, Storytelling, And More (boundingintocomics.com)
posted 4 years ago by Galean 4 years ago by Galean +66 / -0
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– ApexVeritas 5 points 4 years ago +5 / -0

Agreed.

I started playing in early/mid Vanilla WoW, mostly to hang out with my older sister and brother in law who lived in another state. It was probably one of the coolest gaming experiences I've ever had. I had never played anything like it, and the world felt alive and huge. Back then MMOs were fairly new. Looking back on it now, it's mostly nostalgia, but the memories were great.

However, Vanilla is arguably the best and most unique WoW ever was, in my opinion. TBC had some great additions, but it felt too corporatized and streamlined. It began to lose a lot of the uniqueness that WoW had in Vanilla. Vanilla could absolutely be improved upon, but what they did was treading down a path that was the wrong direction. For example, in Vanilla WoW the 40v40 Alterac Valley battlegrounds that could last for hours or days were absolute fucking awesome. Even if you would join up, play, and never win the match, it was really damned fun. I pity the people that never got to experience the true epic battle of original AV. All changes to it since then have streamlined it, "improved" it, and made it a lot less fun. It's an apt microcosm of WoW in general.

It's why I was turned off from MMOs in general after what Blizzard had turned WoW into. Most MMOs are just hamster wheels to keep the players placated and addicted, to keep playing and paying for as long as possible. They intentionally inflate the time required to do things and put ridiculous things behind unneeded time sinks, making a lot of it feel artificial, implemented only for the sake of the keeping the player addicted rather than having fun, which reduces the immersion and reality of the world. Even though there are obvious achievements, dungeons, raids, and items to work toward that should require investment, and be earned, the way they're implemented in the grindfest that most MMOs today have done is just bad. Simply put, they're not fun.

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▲ 5 ▼
– CarmenOfSandiego 5 points 4 years ago +5 / -0

in Vanilla WoW the 40v40 Alterac Valley battlegrounds that could last for hours or days

Ah the good ol' days you could join AV, fight for hours, leave, eat, sleep, go to work, come back, and then rejoin the very same bg. Then it just turned into "rush the towers" along with complaints about not enough people defending cap points.

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– BidenLikesMiners 1 point 4 years ago +1 / -0

Fun days when the pvpv wasnt so unbalanced that you could actually d at towers. eventually the meme classes became so versatile that thered just be a rush and no chance of holding them from the alli cucks

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