It's mainly all the dreary social life stuff and the calendar I get tired of
Then SMT is probably up your alley because its literally the same battle system (roughly) in a regular JRPG instead of a social sim.
If you liked JRPGs from the PS2 era, SMT3 is basically that in almost all senses. The battle system and difficulty are the only unique things about it (this isn't a bad thing).
Cool, I will probably start with checking out SMT3 sometime. I'm a lot newer to JRPGs so PS2 era I haven't done a ton. I don't mind difficulty either if it's a turn-based game.
This isn't difficulty. Its SMT difficulty. There is a reason why its famous, its a step above the norm and requires a lot of calculated strategy and failure. Bosses that require specific party members that were made from fusing two specific other minions that had been grinded to get certain abilities before the fusion so the result can properly do what's needed. Things like that.
This is important to know just because its basically the wall that turns off new players and kept the series super niche. Persona 3 was like that and that's why it was a masterpeice of both worlds.
Then Persona 4 nerfed the game into the ground so the casuals can play and now its more popular than the games it spunoff from.
Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based.
Its a PS2 game so the grinding is monotonous and goes on too long, I won't lie to you. If you fight every single enemy you come across, you'll still be 3-6 levels too low for some bosses, meaning you might need a few hours of raw grind.
And SMT is based heavily around the Press Turn/Smirk/whichever system. As in, crits, dodges, and weakness hits grant EXTRA turns. Which means RNG is more of a factor in it than almost any other game you've ever played. For you and your opponent. Matador is a meme famous boss from SMT3 because the first thing he does is maximize his dodge and crit chance, and then just takes 4+ turns for every round you get because you miss every shot and then he crits you.
You can strategize and minimize until these things aren't dealbreaking, but its still a game with a big element of chance even with perfect play. Arguably, perfect play is more about countering and minimizing possible catastrophes than just being stronger.
Persona 5 is too easy.
P5 is a joke if you have any competence. That's why despite it being over a decade old and lacking in a lot of QoL I still tell people to play P3 (FES, not Portable). Because that game has all the same systems, but also even on Normal will wreck your shit constantly.
Then SMT is probably up your alley because its literally the same battle system (roughly) in a regular JRPG instead of a social sim.
If you liked JRPGs from the PS2 era, SMT3 is basically that in almost all senses. The battle system and difficulty are the only unique things about it (this isn't a bad thing).
Cool, I will probably start with checking out SMT3 sometime. I'm a lot newer to JRPGs so PS2 era I haven't done a ton. I don't mind difficulty either if it's a turn-based game.
This isn't difficulty. Its SMT difficulty. There is a reason why its famous, its a step above the norm and requires a lot of calculated strategy and failure. Bosses that require specific party members that were made from fusing two specific other minions that had been grinded to get certain abilities before the fusion so the result can properly do what's needed. Things like that.
This is important to know just because its basically the wall that turns off new players and kept the series super niche. Persona 3 was like that and that's why it was a masterpeice of both worlds.
Then Persona 4 nerfed the game into the ground so the casuals can play and now its more popular than the games it spunoff from.
Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
Its a PS2 game so the grinding is monotonous and goes on too long, I won't lie to you. If you fight every single enemy you come across, you'll still be 3-6 levels too low for some bosses, meaning you might need a few hours of raw grind.
And SMT is based heavily around the Press Turn/Smirk/whichever system. As in, crits, dodges, and weakness hits grant EXTRA turns. Which means RNG is more of a factor in it than almost any other game you've ever played. For you and your opponent. Matador is a meme famous boss from SMT3 because the first thing he does is maximize his dodge and crit chance, and then just takes 4+ turns for every round you get because you miss every shot and then he crits you.
You can strategize and minimize until these things aren't dealbreaking, but its still a game with a big element of chance even with perfect play. Arguably, perfect play is more about countering and minimizing possible catastrophes than just being stronger.
P5 is a joke if you have any competence. That's why despite it being over a decade old and lacking in a lot of QoL I still tell people to play P3 (FES, not Portable). Because that game has all the same systems, but also even on Normal will wreck your shit constantly.