Trying to decide if I'd like Shin Megami Tensei V if I ended up getting bored with Persona 5. It's mainly all the dreary social life stuff and the calendar I get tired of. I'll probably try the SMT 3 remaster first though, especially since I don't currently have a Switch.
It's mainly all the dreary social life stuff and the calendar I get tired of
Then SMT is probably up your alley because its literally the same battle system (roughly) in a regular JRPG instead of a social sim.
If you liked JRPGs from the PS2 era, SMT3 is basically that in almost all senses. The battle system and difficulty are the only unique things about it (this isn't a bad thing).
Cool, I will probably start with checking out SMT3 sometime. I'm a lot newer to JRPGs so PS2 era I haven't done a ton. I don't mind difficulty either if it's a turn-based game.
This isn't difficulty. Its SMT difficulty. There is a reason why its famous, its a step above the norm and requires a lot of calculated strategy and failure. Bosses that require specific party members that were made from fusing two specific other minions that had been grinded to get certain abilities before the fusion so the result can properly do what's needed. Things like that.
This is important to know just because its basically the wall that turns off new players and kept the series super niche. Persona 3 was like that and that's why it was a masterpeice of both worlds.
Then Persona 4 nerfed the game into the ground so the casuals can play and now its more popular than the games it spunoff from.
Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
Trying to decide if I'd like Shin Megami Tensei V if I ended up getting bored with Persona 5. It's mainly all the dreary social life stuff and the calendar I get tired of. I'll probably try the SMT 3 remaster first though, especially since I don't currently have a Switch.
Then SMT is probably up your alley because its literally the same battle system (roughly) in a regular JRPG instead of a social sim.
If you liked JRPGs from the PS2 era, SMT3 is basically that in almost all senses. The battle system and difficulty are the only unique things about it (this isn't a bad thing).
Cool, I will probably start with checking out SMT3 sometime. I'm a lot newer to JRPGs so PS2 era I haven't done a ton. I don't mind difficulty either if it's a turn-based game.
This isn't difficulty. Its SMT difficulty. There is a reason why its famous, its a step above the norm and requires a lot of calculated strategy and failure. Bosses that require specific party members that were made from fusing two specific other minions that had been grinded to get certain abilities before the fusion so the result can properly do what's needed. Things like that.
This is important to know just because its basically the wall that turns off new players and kept the series super niche. Persona 3 was like that and that's why it was a masterpeice of both worlds.
Then Persona 4 nerfed the game into the ground so the casuals can play and now its more popular than the games it spunoff from.
Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
well, Shin Megami Tensei is core of series, Persona is spinoff series from that with social thing added to mix