Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based.
Its a PS2 game so the grinding is monotonous and goes on too long, I won't lie to you. If you fight every single enemy you come across, you'll still be 3-6 levels too low for some bosses, meaning you might need a few hours of raw grind.
And SMT is based heavily around the Press Turn/Smirk/whichever system. As in, crits, dodges, and weakness hits grant EXTRA turns. Which means RNG is more of a factor in it than almost any other game you've ever played. For you and your opponent. Matador is a meme famous boss from SMT3 because the first thing he does is maximize his dodge and crit chance, and then just takes 4+ turns for every round you get because you miss every shot and then he crits you.
You can strategize and minimize until these things aren't dealbreaking, but its still a game with a big element of chance even with perfect play. Arguably, perfect play is more about countering and minimizing possible catastrophes than just being stronger.
Persona 5 is too easy.
P5 is a joke if you have any competence. That's why despite it being over a decade old and lacking in a lot of QoL I still tell people to play P3 (FES, not Portable). Because that game has all the same systems, but also even on Normal will wreck your shit constantly.
Sounds fun really. Presuming the grinding is at least somewhat enjoyable. Particularly if the difficulty is not cheap RNG tricks or based. If I have to take notes and do some trial and error to learn stats/abilities that's perfectly fine. Most games don't make you think much. You actually have gotten me more interested if the point is I have to figure out stats and strategies.
That's part of what got me bored with Persona 5 is I've done at least 2/3rds of the palaces and even the part which I enjoyed (the palaces themselves) failure just wasn't a thing. Maybe once on each boss. I think there's one I died twice on. I pretty much never say a game is too easy. I'm not a masochist in the slightest context, but Persona 5 is too easy.
Its a PS2 game so the grinding is monotonous and goes on too long, I won't lie to you. If you fight every single enemy you come across, you'll still be 3-6 levels too low for some bosses, meaning you might need a few hours of raw grind.
And SMT is based heavily around the Press Turn/Smirk/whichever system. As in, crits, dodges, and weakness hits grant EXTRA turns. Which means RNG is more of a factor in it than almost any other game you've ever played. For you and your opponent. Matador is a meme famous boss from SMT3 because the first thing he does is maximize his dodge and crit chance, and then just takes 4+ turns for every round you get because you miss every shot and then he crits you.
You can strategize and minimize until these things aren't dealbreaking, but its still a game with a big element of chance even with perfect play. Arguably, perfect play is more about countering and minimizing possible catastrophes than just being stronger.
P5 is a joke if you have any competence. That's why despite it being over a decade old and lacking in a lot of QoL I still tell people to play P3 (FES, not Portable). Because that game has all the same systems, but also even on Normal will wreck your shit constantly.