I haven't been following MtG's new planes, because Wizards of the Coast is already dead in my eyes. It wasn't even because of wokeness - they kept ruining my favourite settings in the name of plot.
I'd thought about getting into that whole card gaming thing several years ago. Never did as a kid even. Glad I didn't, because I don't have friends that play it otherwise and I get the idea the CCG playing groups around here are woke to the extreme. I ended up getting into poker playing instead. It's a card game at least, albeit not much to collect except hopefully every else's chips.
I bet Yugioh doesn't get too bad since the Japanese seem to resist this, if you have people to play them with already or just like collecting.
because I don't have friends that play it otherwise
Enter vidya. If you'd like to try mtg, try Shandalar, the old pc game. Do -not- bother with any mtg vidya made this century, they are all trash. Shandalar isn't well known because wotc chose to memory hole it (I'd do the same thing if I was trying to sell garbage).
If you want to try Yugioh, there's a big selection of vidya titles. I haven't even tried half of them, but it seems to only require a small amount of research to find an adequate entry. Personally recommend older here because I think the newer mechanics are silly.
I blame critics for that, anything creative got shit scores and Yu-Gi-Oh for example dropped all their MMOs, Dungeon Dice Monsters, Capsule Monsters, Final Fantasy-esque games after one release to make essentially Yu-Gi-Oh but it's online titles.
bet Yugioh doesn't get too bad since the Japanese seem to resist this
Yugioh is bad in a lot of its own ways, mostly related to power creep and Meta/ban lists. Which will be a problem if you seek people to play with who aren't friends for jolly good times.
Fortunately, Yugioh has games dating back decades now that you can pick the era you like and have a fun time. Whether with straight cards or the setting/characters (Falsebound Kingdom, Reshef of Destruction, etc.). I've played a shit ton in the pre-GX era and there are many solid titles in their own right.
In fact the "old school" Yugioh was so good and beloved the mobile game Duel Links was marketed as literally just that and made insane money from it, until they progressed into newer and lost most of the audience the exact same way.
This is exactly what I noticed from the forefront. I'm okay with it though and learning the newer stuff like pendulums etc may be fun. (Maybe I'm wrong)
The problem, IMO, with the newer stuff is it over pushes complete deck synergy and absurdly long turns/short duels. The joke is that going over turn 3 is unheard of because you are going to mill half your deck per turn (or all of it) to get the perfect combo to insta win, or your opponent will.
This pushes down using cards you like, and especially older cards that haven't been given "updated support" to be made viable. You are meta or you lose, basically. No strategy, just pre-game and a touch of luck.
That's why I prefer the old stuff, you could just enjoy beatsticks and slow grinding down your opponent and that was viable. I used to run a Legendary Ocean/Gravity Bind deck for that purpose.
You have basically articulated what I just learned from varying sources to be the case. I may play some form of goat format so I can enjoy long drawn out games(I was a control player in mtg). The new yugioh seems a bit fast relative to how I want to enjoy my game
If you want to try out a few games before trying to track down physical cards to play with I'd recommend "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel" or "Yu-Gi-Oh! The Eternal Duelist Soul" for a GBA emulator. Both are no nonsense straight dueling back from the original years. There are a bunch more but those two I physically owned and know the value of.
Alternatively "The Sacred Cards" and "Reshef of Destruction" also exist, and have their own unique rule set that is extremely fun and much more strategic. Never used the ruleset again sadly.
Regardless, there is a reason why despite most people having quit over a decade ago, we still have a fondness for the game and play around with games that bring back that oldness. It was a genuinely good card game that was far easier to get into than MTG.
Dude I really appreciate the helping hand in getting in the right direction. I owned one of the games you mentioned too so I'm really down to give it a shot( I totally forgotten about it)
No problem man. Most people won't even look at the series anymore because of how awful the current stock of it is, and end up missing a history of incredibly good stuff.
Falsebound Kingdom is one of my favorite games ever, and its in the middle of that forgotten history.
Anything from WTC is going to be woke as fuck, sorry.
Yeah so true, guess I'm late to the party with quitting
I haven't been following MtG's new planes, because Wizards of the Coast is already dead in my eyes. It wasn't even because of wokeness - they kept ruining my favourite settings in the name of plot.
I'd thought about getting into that whole card gaming thing several years ago. Never did as a kid even. Glad I didn't, because I don't have friends that play it otherwise and I get the idea the CCG playing groups around here are woke to the extreme. I ended up getting into poker playing instead. It's a card game at least, albeit not much to collect except hopefully every else's chips.
I bet Yugioh doesn't get too bad since the Japanese seem to resist this, if you have people to play them with already or just like collecting.
Enter vidya. If you'd like to try mtg, try Shandalar, the old pc game. Do -not- bother with any mtg vidya made this century, they are all trash. Shandalar isn't well known because wotc chose to memory hole it (I'd do the same thing if I was trying to sell garbage).
If you want to try Yugioh, there's a big selection of vidya titles. I haven't even tried half of them, but it seems to only require a small amount of research to find an adequate entry. Personally recommend older here because I think the newer mechanics are silly.
I blame critics for that, anything creative got shit scores and Yu-Gi-Oh for example dropped all their MMOs, Dungeon Dice Monsters, Capsule Monsters, Final Fantasy-esque games after one release to make essentially Yu-Gi-Oh but it's online titles.
Yeah I actually loved how yugioh got really creative in the beginning. I wonder how dungeon dice monsters really plays
Yugioh is bad in a lot of its own ways, mostly related to power creep and Meta/ban lists. Which will be a problem if you seek people to play with who aren't friends for jolly good times.
Fortunately, Yugioh has games dating back decades now that you can pick the era you like and have a fun time. Whether with straight cards or the setting/characters (Falsebound Kingdom, Reshef of Destruction, etc.). I've played a shit ton in the pre-GX era and there are many solid titles in their own right.
In fact the "old school" Yugioh was so good and beloved the mobile game Duel Links was marketed as literally just that and made insane money from it, until they progressed into newer and lost most of the audience the exact same way.
This is exactly what I noticed from the forefront. I'm okay with it though and learning the newer stuff like pendulums etc may be fun. (Maybe I'm wrong)
The problem, IMO, with the newer stuff is it over pushes complete deck synergy and absurdly long turns/short duels. The joke is that going over turn 3 is unheard of because you are going to mill half your deck per turn (or all of it) to get the perfect combo to insta win, or your opponent will.
This pushes down using cards you like, and especially older cards that haven't been given "updated support" to be made viable. You are meta or you lose, basically. No strategy, just pre-game and a touch of luck.
That's why I prefer the old stuff, you could just enjoy beatsticks and slow grinding down your opponent and that was viable. I used to run a Legendary Ocean/Gravity Bind deck for that purpose.
You have basically articulated what I just learned from varying sources to be the case. I may play some form of goat format so I can enjoy long drawn out games(I was a control player in mtg). The new yugioh seems a bit fast relative to how I want to enjoy my game
If you want to try out a few games before trying to track down physical cards to play with I'd recommend "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel" or "Yu-Gi-Oh! The Eternal Duelist Soul" for a GBA emulator. Both are no nonsense straight dueling back from the original years. There are a bunch more but those two I physically owned and know the value of.
Alternatively "The Sacred Cards" and "Reshef of Destruction" also exist, and have their own unique rule set that is extremely fun and much more strategic. Never used the ruleset again sadly.
Regardless, there is a reason why despite most people having quit over a decade ago, we still have a fondness for the game and play around with games that bring back that oldness. It was a genuinely good card game that was far easier to get into than MTG.
Dude I really appreciate the helping hand in getting in the right direction. I owned one of the games you mentioned too so I'm really down to give it a shot( I totally forgotten about it)
No problem man. Most people won't even look at the series anymore because of how awful the current stock of it is, and end up missing a history of incredibly good stuff.
Falsebound Kingdom is one of my favorite games ever, and its in the middle of that forgotten history.
Grifters of the Coast have not seen a cent from me since the day they banned Jeremy Hambly and stole his cards from MTGO.
Better late than never. If you're a social player, good luck getting your friends on board.
Yeah that's an issue. I don't think everyone is down for the switch but even if I'm just playing online I can't stand new mtg
"Can't play MtG. Covid restrictions."
The excuse will be good for another eight years, at least.
I wanted Hex to be not shit. Maybe I would have liked it more if I scrounged for codes though.