Did anyone ask for this?
(media.kotakuinaction2.win)
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I had no problems with KQ4, since Roberta Williams (the chick who wrote the games) had already started to include other parts of the King's family, and it wasn't exactly a "manly-man" franchise. She's also always stayed cool about politics in gaming even with several journalists trying to bait her into saying woke stuff.
My response was a bit schitzo so let me state it better. Chicks as main characters is fine. Chick centered stories are fine. There is room for all kinds of characters and stories. Even faggot and tranny and racism and sexism stories can be made interesting. So nothing against kq4, I only very briefly played it so don't really have an opinion on the game quality or how it compared to its contemporaries or others of that series and genre.
The problem is the virtue signaling that comes out whenever those stories/games/movies/creative works are made. To use the enemies' language every promotion of a character or media that "celebrates" a particular victim group is a marginalization of normal white male Christians. You can't promote one group based on immutable characteristics without implying that those characteristics create superiority. That is how language and the attention economy works and THEY KNOW IT.
The second problem is the idpol becomes the first line of defense when there is any criticism of the work that promotes it. And it pushes out any ability to have meaningful content analysis.