bugs are just shifting the focus from the real problem. they forgot to put the game into the game. from the non-existant ai to the lack of rpg-elements.
the list of cut content is longer than todays add-riddeled youth could even read in one sitting :P
it's just a movie, might aswell just watch the story on youtube. (which would explain y game-journos gave it a 10/10)
I wish more games would go back to the good old linear, story-driven FPS format.
I'm tired of all these open-world games with copy-pasted, tiny set pieces just so they can claim to be non-linear, have the biggest map or the most gameplay hours. Drive around for 10 minutes to do some event for 5 minutes. Repeat 100 times to win. All hail the sand box!
I wish more games would go back to the good old linear, story-driven FPS format.
So do I, but that's pretty much suicide. “Linear” has been a dirty word for over a decade now. Not everyone has the time or desire to put 150+ hours in to every game, but that’s what the the loudest voices say they want, so we get it.
I'm with you there. I'm sick of open worlds for the most part. It's not the fact that the world is laid out like that, but that to me it just means that the game is filled with a bunch of un-fun filler content. I also have no problem with playing someone else's story and characters that they wrote and is presented to me without trying to hide it into some conversation text and a character appearance creator as if I got a choice.
Probably my favorite example of open world done right? Yakuza series. Want to screw around in an open world with minigames and side quests that are very simple and repetitive (but at least sometimes make me laugh)? Great, you can do that. Want to ignore that for now (or forever) and advance the totally linear story? Go to the really obvious pink dot on the map that isn't all that far away and continue the story.
well, then you're in luck. as there is no ai i would categorize it as buggy rail-shooter.
the sad thing is, the sidemissions are actually good. but the getting to them is fucking horrendous. you can't do anything creative, create your own fun etc.
It'll probably be playable in 6-12 months. Par for the course for modern games
That along with several other things is why I haven't bothered getting it yet.
New games are fucking massive these days. I still remember when BladeRunner came out for PC in the 90s and it being a "big thing" it was a whole gig in size! Of course there will be bugs in general now when you upscale the sheer volume of data in play. Day 1 patches are always a thing now but for something as over-hyped as CP2077 it seems to have been pushed out far sooner than it should have been.
Witcher 3, the game CDPR are known best for, that launched on PC, was a buggy mess to put it lightly. Armour side quests flat out couldn't be done and were later "patched" by simply given an option to kill a golem and get the armour piece in question. There's even a note near Kaer Morhen from "CDPR" apologising for all the bugs the game had originally.
That launching on PC thing. Witcher 3 has since been released on the Switch. It would be insulting to potatoes to call it potato quality it's that much of a downgrade. But then, what the fuck did they expect going from actual PCs to the Switch?! Now CP2077 launches on console so doesn't even have the safety net of years of fixes to offset the drop in quality.
CDPR deciding to piss away goodwill with both the changing dev team and attempts to go woke. Even the Witcher 3 got flak because a game made by Poles, inspired by a book series written by a Pole, that heavily draws on Polish and Slav folklore is mostly... filled with people that look like Poles!
I'll see how everything unfolds drama wise as well as DLC wise given CDPR's track record there hasn't been as shit as others, but I'm in no way using my enjoyment of the Witcher games [and I do mean all 3 of the core ones as many 'Witcher [3] fans' seem to be W3 exclusive normies] as a reason to feel compelled to consoom their next product.
bugs are just shifting the focus from the real problem. they forgot to put the game into the game. from the non-existant ai to the lack of rpg-elements.
the list of cut content is longer than todays add-riddeled youth could even read in one sitting :P
it's just a movie, might aswell just watch the story on youtube. (which would explain y game-journos gave it a 10/10)
I wish more games would go back to the good old linear, story-driven FPS format.
I'm tired of all these open-world games with copy-pasted, tiny set pieces just so they can claim to be non-linear, have the biggest map or the most gameplay hours. Drive around for 10 minutes to do some event for 5 minutes. Repeat 100 times to win. All hail the sand box!
So do I, but that's pretty much suicide. “Linear” has been a dirty word for over a decade now. Not everyone has the time or desire to put 150+ hours in to every game, but that’s what the the loudest voices say they want, so we get it.
Doesn't help some of the best loved linear, story-driven shooter games [not specifically FPS's mind] ended with ME3.
I'm with you there. I'm sick of open worlds for the most part. It's not the fact that the world is laid out like that, but that to me it just means that the game is filled with a bunch of un-fun filler content. I also have no problem with playing someone else's story and characters that they wrote and is presented to me without trying to hide it into some conversation text and a character appearance creator as if I got a choice.
Probably my favorite example of open world done right? Yakuza series. Want to screw around in an open world with minigames and side quests that are very simple and repetitive (but at least sometimes make me laugh)? Great, you can do that. Want to ignore that for now (or forever) and advance the totally linear story? Go to the really obvious pink dot on the map that isn't all that far away and continue the story.
well, then you're in luck. as there is no ai i would categorize it as buggy rail-shooter.
the sad thing is, the sidemissions are actually good. but the getting to them is fucking horrendous. you can't do anything creative, create your own fun etc.
It'll probably be playable in 6-12 months. Par for the course for modern games.
I should play Blue Estate again. Back then games didn't care about being offensive.
That along with several other things is why I haven't bothered getting it yet.
New games are fucking massive these days. I still remember when BladeRunner came out for PC in the 90s and it being a "big thing" it was a whole gig in size! Of course there will be bugs in general now when you upscale the sheer volume of data in play. Day 1 patches are always a thing now but for something as over-hyped as CP2077 it seems to have been pushed out far sooner than it should have been.
Witcher 3, the game CDPR are known best for, that launched on PC, was a buggy mess to put it lightly. Armour side quests flat out couldn't be done and were later "patched" by simply given an option to kill a golem and get the armour piece in question. There's even a note near Kaer Morhen from "CDPR" apologising for all the bugs the game had originally.
That launching on PC thing. Witcher 3 has since been released on the Switch. It would be insulting to potatoes to call it potato quality it's that much of a downgrade. But then, what the fuck did they expect going from actual PCs to the Switch?! Now CP2077 launches on console so doesn't even have the safety net of years of fixes to offset the drop in quality.
CDPR deciding to piss away goodwill with both the changing dev team and attempts to go woke. Even the Witcher 3 got flak because a game made by Poles, inspired by a book series written by a Pole, that heavily draws on Polish and Slav folklore is mostly... filled with people that look like Poles!
I'll see how everything unfolds drama wise as well as DLC wise given CDPR's track record there hasn't been as shit as others, but I'm in no way using my enjoyment of the Witcher games [and I do mean all 3 of the core ones as many 'Witcher [3] fans' seem to be W3 exclusive normies] as a reason to feel compelled to consoom their next product.