I'm with you there. I'm sick of open worlds for the most part. It's not the fact that the world is laid out like that, but that to me it just means that the game is filled with a bunch of un-fun filler content. I also have no problem with playing someone else's story and characters that they wrote and is presented to me without trying to hide it into some conversation text and a character appearance creator as if I got a choice.
Probably my favorite example of open world done right? Yakuza series. Want to screw around in an open world with minigames and side quests that are very simple and repetitive (but at least sometimes make me laugh)? Great, you can do that. Want to ignore that for now (or forever) and advance the totally linear story? Go to the really obvious pink dot on the map that isn't all that far away and continue the story.
I'm with you there. I'm sick of open worlds for the most part. It's not the fact that the world is laid out like that, but that to me it just means that the game is filled with a bunch of un-fun filler content. I also have no problem with playing someone else's story and characters that they wrote and is presented to me without trying to hide it into some conversation text and a character appearance creator as if I got a choice.
Probably my favorite example of open world done right? Yakuza series. Want to screw around in an open world with minigames and side quests that are very simple and repetitive (but at least sometimes make me laugh)? Great, you can do that. Want to ignore that for now (or forever) and advance the totally linear story? Go to the really obvious pink dot on the map that isn't all that far away and continue the story.