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177
Guildwars Lead Designer, Jennifer Scheurle, involved with Riot Kitchen, the bus full of petrol cans and explosives. (archive.vn)
posted 5 years ago by orcwordlaugh 5 years ago by orcwordlaugh +177 / -0
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▲ 4 ▼
– aloha_snackbar22 4 points 5 years ago +4 / -0

I tried GW2 when it first came as a WoW alternative.

I quit after less than a month because rolling around in dungeons due to no aggro management was stupid as fuck. Wonder is she had anything to do with that design.

A dungeon run was basically a WoW raid when the tank died, mobs running wild.

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▲ 10 ▼
– Adamrises 10 points 5 years ago +10 / -0

GW2's best features were in how alive the world was while leveling, something WoW would eventually copy with things like WQs. And jumping/exploring puzzles were kinda fun.

Once you had to actually engage with the content deeply and hardcore it fell apart, at least on launch.

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▲ 9 ▼
– Kweebecker 9 points 5 years ago +9 / -0

It has aggro management. If I'm solorunning I go Celestial Druid (Staff/Longbow), and I'll aggro manage for pick-up parties and groups. Just because aggro management is ever so slightly non-intuitive (as in nothing says overtly "this skill draws aggro. This skill removes aggro") doesn't mean it doesn't exist.

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▲ 4 ▼
– Tiavor 4 points 5 years ago +4 / -0

There is aggro management in raids, very hard high-end content. takes a while to learn all the stuff.

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