The problem is people making a game worth $20 stuffing it to the brim with MTX, Loot-Boxes, season passes, on-Disc-DLC and other post-launch monetization schemes and then pricing it at $70
Absolutely. There's a reason I haven't strayed from the indie side of things in ages. Get a fun, mechanically sound, not grey/brown/moldy game for $8? Frik yes!
If they make a game worth $70 then I'll buy it. The problem is people making a game worth $20 then pricing it at $70
The problem is people making a game worth $20 stuffing it to the brim with MTX, Loot-Boxes, season passes, on-Disc-DLC and other post-launch monetization schemes and then pricing it at $70
My "favorite" are cosmetic DLCs for singleplayer games and ones that are basically just paid cheat codes.
"But if it doesn't effect gameplay its okay!"
Yeah Horse Armor didn't effect gameplay but is considered the foundation for DLC from that moment on.
Eh, i won't ever care about cosmetic DLCs for any game (as in, i won't buy it because who gives a shit, but i definitely won't mind it's existence).
Fuck any game that releases the aforementioned paid cheat codes though.
And sheep keep buying it
Absolutely. There's a reason I haven't strayed from the indie side of things in ages. Get a fun, mechanically sound, not grey/brown/moldy game for $8? Frik yes!
Stop shit talking my favorite game, Superman 64.