This game is going to do irreversible damage to the gaming industry as every company rushes to implement these extremely greedy subscriptions and a deluxe edition that is basically the full game. I can’t wait for more Ubisoft slop that costs $100 to play and requires 2 subscriptions to have access to all the content.
If we assume GTA6 is literally the perfect game, it’s probably one of a few games in history that can get away with such egregious pricing schemes, yet so many AAA games will attempt (and fail) to copy it (and probably detonate several studios in the process).
On one hand - that's pretty sad for an already failing industry. On the other - fuck em, they deserve it. It's not that hard to make a good game and yet everyone collectively chooses to make a piece of crap product. I can understand indie projects being technically unimpressive but having one copycat after another with nary a difference is reflective of the bigger AAA industry.
It depends how you define it. They're obviously not going to be making giant games that require the latest and greatest hardware but they can pack quite a lot into a game that only requires minimal specs and that's an impressive technical feat on its own. Between not being beholden to shareholders and not being held back by jeet code they can afford to optimize their games and therefore get a lot out of old/unimpressive hardware.
This game is going to do irreversible damage to the gaming industry as every company rushes to implement these extremely greedy subscriptions and a deluxe edition that is basically the full game. I can’t wait for more Ubisoft slop that costs $100 to play and requires 2 subscriptions to have access to all the content.
If we assume GTA6 is literally the perfect game, it’s probably one of a few games in history that can get away with such egregious pricing schemes, yet so many AAA games will attempt (and fail) to copy it (and probably detonate several studios in the process).
On one hand - that's pretty sad for an already failing industry. On the other - fuck em, they deserve it. It's not that hard to make a good game and yet everyone collectively chooses to make a piece of crap product. I can understand indie projects being technically unimpressive but having one copycat after another with nary a difference is reflective of the bigger AAA industry.
It depends how you define it. They're obviously not going to be making giant games that require the latest and greatest hardware but they can pack quite a lot into a game that only requires minimal specs and that's an impressive technical feat on its own. Between not being beholden to shareholders and not being held back by jeet code they can afford to optimize their games and therefore get a lot out of old/unimpressive hardware.
This. If an indie game can pay the bills and more for everyone involved, it’s a sustainable business.