Assume AI develops to the point where you can just tell it to make a game with your parameters or you're a billionaire who can self-fund a dev team without having to bend the knee to anyone. No limits or restrictions on what game you can make. What do you make?
I think I would do a GTA/Saint's Row style game, but with themes based on Death Wish. You've got a city with a gay hippie district, then various portions of the city are black neighborhoods, jeets, mohammedans, etc. You play as a White guy who has some tragedy that sends him into a vigilante quest Death Wish style where you do different missions in those neighborhoods, and as you play, you slowly begin to drive them out and gentrify the neighborhoods. Disrupt enough black gang activity in their portion of the map, burn down some drug houses, etc and they start leaving and White families move in and clean it up. Burn down enough Mosques and take down terror cells in the mohammedan section, and they are driving out and Whites move back in and so on.
Other White guys start joining your cause as well as you progress and turn your crusade into a movement. Could start out with the police being an antagonist too, as they would be, but as you start taking territory, maybe work in a political angle that sort of replaces a diverse city council with more and more White men as you play and take ground, and you see more White guys as cops who start being less hostile to your activities and start looking the other way. Missions where you have to rescue kids from the mohammedans or faggots, some missions outside of the city where you take out Chicom owned farmland where they have weapons and drones in secret storage and big drug farms. Hell, maybe there's a Little Tokyo or Little Koreatown section of the city that is neutral to you if you wanna go that way. Some kind of communist trained "community organizer" type mayor as the Big Bad you have to face near the end, in the heart of the Antifa held faggot downtown district to cap it off.
Obviously no company on earth would spend 5 seconds developing such a game, but if you could do it yourself and just release it out into the wild via torrents or something, I bet it would get some traction.
I'd like what skyrim, fable and wildlands PRETEND to be. Namely a hitman level of detailed living country/region.
Cities where every NPC has a real home and job. Where they have a commute and routine, relationshop and they're all killable and to some level interactable such that they have an effect on the world.
Put in a real economy that tracks every scrap of food and $ spent to buy it. Such that burning farms in one city has a poor character actually die in another.
Posion shipments of grain for maximum terrorism. Assassination of an enemy with a land mine planted 3 days ago inside their home's personal shrine. Sabotage the wagon repair man in one city and steal all the farmers grain business when they can make deliveries.
I'd want it to be hard though. As much effort as there is in you doing those things there should be an NPC database of everyone who's seen you commit a crime and who theyv3 talked to. You become branded a terrorist or thief and there's no waiting X in Game days and i5 disappears, some people will never deal with you again. You have to become a true outlaw. And if you get caught with a murder rap, unless you've prepped some friends to bust you out that character is dead