Assume AI develops to the point where you can just tell it to make a game with your parameters or you're a billionaire who can self-fund a dev team without having to bend the knee to anyone. No limits or restrictions on what game you can make. What do you make?
I think I would do a GTA/Saint's Row style game, but with themes based on Death Wish. You've got a city with a gay hippie district, then various portions of the city are black neighborhoods, jeets, mohammedans, etc. You play as a White guy who has some tragedy that sends him into a vigilante quest Death Wish style where you do different missions in those neighborhoods, and as you play, you slowly begin to drive them out and gentrify the neighborhoods. Disrupt enough black gang activity in their portion of the map, burn down some drug houses, etc and they start leaving and White families move in and clean it up. Burn down enough Mosques and take down terror cells in the mohammedan section, and they are driving out and Whites move back in and so on.
Other White guys start joining your cause as well as you progress and turn your crusade into a movement. Could start out with the police being an antagonist too, as they would be, but as you start taking territory, maybe work in a political angle that sort of replaces a diverse city council with more and more White men as you play and take ground, and you see more White guys as cops who start being less hostile to your activities and start looking the other way. Missions where you have to rescue kids from the mohammedans or faggots, some missions outside of the city where you take out Chicom owned farmland where they have weapons and drones in secret storage and big drug farms. Hell, maybe there's a Little Tokyo or Little Koreatown section of the city that is neutral to you if you wanna go that way. Some kind of communist trained "community organizer" type mayor as the Big Bad you have to face near the end, in the heart of the Antifa held faggot downtown district to cap it off.
Obviously no company on earth would spend 5 seconds developing such a game, but if you could do it yourself and just release it out into the wild via torrents or something, I bet it would get some traction.
I'd get a team to finish Saint's Row 2 PC for IdolNinja.
But a completely new project?
I've been working on a non extraction ... extraction style game. Everyone has their own home zone (yours is different from mine is different from someone else's.) where only you can see it. That's where you bring your gear and loot. Then you hook it into the decontaminator device that is above ground, so that you can collect and use the gear in the underground base. (It's not a virus, it's not a fungus, it's a computer virus from space that is trying to upgrade itself using anything it can (think the movie Screamers or Virus)
You put together teams of people you rescue that become NPCs that can help your base. There's tech people, medical people, science, military, etc. They all have a use. And depending on how you spend your time helping and fixing and who you're looting for and with, you can have NPC groups that shoot and defend competently above ground looking for things like food and water and essential gear. But it's up to you to tell them what to look for, and how much they should try and seek it out. There's also failure states for this. Like, if you don't have your NPC retrieveal team bring someone that can get past security gates in military installations, they'll just tag the spot on your map and say 'we saw [this and this] here at [time]' which is sort of the game's way of telling you where the good shit is for now, unless someone or some other faction gets it first. Factions by the way sometimes don't keep the good shit, they'll sell it to the highest bidder, so it's good to get in with at least one or two factions.
For example, if the NPC collection team you send out trip over a weapon or a backpack or a canteen, that got dropped from a fire fight that happened recently, they'll bring it back, even if you don't ask them to, because it's easy to just grab and keep going, but if you don't tell them to look around, they just get what they're supposed to and haul ass back to your base. You will however miss out on the location of higher end gear that they can try and get or mark on your map and tell you of a contested hot zone, or loot behind a door that needs a specific card key or something.
NPCs not in your faction or group will loot while you're looting, it's up to you to either take them out, or help them out, and earn faction cred until they like you. Then you can trade with them, and be civil with them. And if they like you enough, they can be called in to help you out in a fight. And when you become like you're one of them, (maxed out cred) you get access to their best gear. The opposite happens too, if they catch you killing or looting from them enough, you become shoot on sight. They'll even put a bounty on you and allow other users to try and take you down for high end gear and faction rep with them.
There's also a few factions that just hate everyone and will shoot you regardless. Taking them out earns rep with whatever group of the month the crazy faction currently hates. They wander along looting and shooting like you.
So far I have everything I want in there, but the AI is super finicky. Sometimes I'll max out my cred with a faction, and the opposite effect doesn't happen with the hated faction of the group that now likes you. So if you do anything for the group that should hate you, the other group just gets fucking livid and I haven't found out why that is yet.