This is all stuff we've heard before, and looks great as a technical showcase, but in real-time performance on actual end-user hardware, it requires a TON of optimisations that results in gutting all of the interesting mechanics that these tech demos show off.
The end result for a game like No Law will be another milquetoast story with generic FPS gunplay, dated AI routines, and some light environmental destruction (maybe).
In two years we'll get another gameplay update with all the goys drooling over how "great" the game looks even though it'll be ultra generic and release as the next best thing to sliced bread while doing absolutely nothing new.
When the technical showcase is entirely on gameplay interactions instead of just engine features maybe I'll take interest, but it was aesthetically a futuristic rehash of this video here, which talked about and showcased many of the same engine features:
This feels identical to the tech showcases for Cyberpunk 2077, only for Unreal Engine instead of Red Engine. And for people who forgot...
https://www.youtube.com/watch?v=vjF9GgrY9c0
This is all stuff we've heard before, and looks great as a technical showcase, but in real-time performance on actual end-user hardware, it requires a TON of optimisations that results in gutting all of the interesting mechanics that these tech demos show off.
The end result for a game like No Law will be another milquetoast story with generic FPS gunplay, dated AI routines, and some light environmental destruction (maybe).
In two years we'll get another gameplay update with all the goys drooling over how "great" the game looks even though it'll be ultra generic and release as the next best thing to sliced bread while doing absolutely nothing new.
When the technical showcase is entirely on gameplay interactions instead of just engine features maybe I'll take interest, but it was aesthetically a futuristic rehash of this video here, which talked about and showcased many of the same engine features:
https://youtu.be/Nthv4xF_zHU?t=523