I always wished we could go back to PS2 era driving game graphical style, where the windows of the car are so heavily tinted you can't really make out the interior. I don't care about who's driving it, I care about the car.
This has the hidden added benefit of reducing the modeling that the devs have to do, so they can increase the car list and/or increase the amount of customisation possible with simpler car models. Look at Midnight Club 3 or NFSU2 vs the much more limited customisation we have in modern car games, for example.
A couple years ago I loaded up Gran Turismo 4 in emulator, put in as much upscaling and modern GPU features as I could give it. It was shockingly good looking. Playing that game today shows how shockingly not far we've come in 20 years.
I always wished we could go back to PS2 era driving game graphical style, where the windows of the car are so heavily tinted you can't really make out the interior. I don't care about who's driving it, I care about the car.
This has the hidden added benefit of reducing the modeling that the devs have to do, so they can increase the car list and/or increase the amount of customisation possible with simpler car models. Look at Midnight Club 3 or NFSU2 vs the much more limited customisation we have in modern car games, for example.
A couple years ago I loaded up Gran Turismo 4 in emulator, put in as much upscaling and modern GPU features as I could give it. It was shockingly good looking. Playing that game today shows how shockingly not far we've come in 20 years.