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53
Devs Can't Optimize: Specs for a LEGO GAME (media.kotakuinaction2.win)
posted 51 days ago by undecidedmask2 51 days ago by undecidedmask2 +53 / -0
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– fauxgnaws 15 points 51 days ago +15 / -0

Part of the RAM problem is Windows not having overcommit and how that interacts with the GPU.

If the game is using 8 GB of textures then that's filling up the graphic card and also reserving 8 GB of system memory that's unused unless something else uses GPU memory.

So a game with 8 GB of textures and 8 for the game itself needs 16 GB RAM, or you can run it with 8 GB RAM and 8 GB swap - which works ok because it's not actually used, unless you run two games and then the system dies from swap.

In Linux there's overcommit so you'd only need the 8 GB and if you run two copies at once one just crashes out.

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