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1/3 of US game developers have been laid off in 2024 and 2025 (archive.is)
posted 104 days ago by The_Shadow_of_Intent 104 days ago by The_Shadow_of_Intent +40 / -0
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– The_Shadow_of_Intent [S] 2 points 104 days ago +2 / -0

Nice. Do you use any kind of lead generation or are your clients just from networking at this point?

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– cccpneveragain 5 points 104 days ago +5 / -0

It's all just networking for me. Sort of the benefit of developing friendships from work, everyone knows everyone else. Started out just talking to guys after I was out of corporate and it was "oh hey you can help me with this I'm working on." My former company and all it's peers contract out so much of what employees used to do, but most of it is on a pay-per-job not hourly basis so many won't test the uncertainty. I do a little of both depending on the task. For sake of context it's basically the industrial side of tech, so let's just call it utilities versus software an IT. I'm not sure it would work in software and IT because it's so infiltrated by Indians. But for a good game dev, use that severance I'm sure he got, get with your friends that were also gone, make a game and put it on sale.

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– TCDforver 2 points 103 days ago +2 / -0

But for a good game dev, use that severance I'm sure he got, get with your friends that were also gone, make a game and put it on sale.

Great, now where do the tens of millions of dollars needed to fund it come from?

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– RaisingPhoenix 1 point 103 days ago +1 / -0

You overestimate what you need for this. The only thing you truly need to succeed at what cccp is suggesting is networking. This is a lot easier said then done, but if you have it (and said Rockstar dev damn well should with a resume of working there for so long), that really is the biggest and hardest fight already solved. The next part is just applying it properly

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– TCDforver 1 point 103 days ago +1 / -0

Networking is useful for getting hired, it's worthless when it comes to selling a product to consumers.

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