Is it standard practice to lay off devs after shipping a project? First I've heard of that. Contracts with freelancers would end, of course, but that's different than laying off staff.
According to Link, “It's weirdly common to hear about people getting laid off from the same company more than once—i.e., they get laid off, rehired, and laid off again in a span of two or three years, often without a different job in between” (Schreier 2014).
What is the usual churn? Don't a lot of them usually get laid off after the project is done?
1/3 does seem very high, I just wanna know if it's up from a natural 25%, or a natural 10%
Is it standard practice to lay off devs after shipping a project? First I've heard of that. Contracts with freelancers would end, of course, but that's different than laying off staff.
It's been a bit of longstanding theme in the industry yeah.
https://www.egdcollective.org/post/layoffs-and-closures-the-unpredictability-of-the-game-industry
Hmm, OK. We need to know the churn rate then.