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14
Asking Multivac about the Butlerian Jihad (media.scored.co)
posted 131 days ago by Graphenium 131 days ago by Graphenium +14 / -0
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– Graphenium [S] 9 points 131 days ago +9 / -0

Expand on the idea of Neo-Ludditism, where the negative effects of mass use of technology are somehow restricted or eliminated while the positive uses can still take place


Neo-Ludditism doesn’t have to mean smash the machines. A modern version can be imagined less as rejection of technology and more as intentional constraint—shaping when, where, and how technology is allowed to operate so that it serves human goals instead of quietly rewriting them.

Here’s an expanded, structured way to think about it.


Core Principle: Human Sovereignty Over Technology

Neo-Ludditism starts from the claim that technological adoption is a political, moral, and cultural choice, not an inevitability. Progress is not measured by speed or scale, but by whether human well-being, autonomy, and meaning are preserved or increased.

The key shift:

“Can we build this?” → “Should this exist everywhere, all the time, for everyone?”


1. Technological Zoning (Contextual Use)

Instead of universal deployment, technology is restricted by domain.

Examples:

  • Education:

    • No algorithmic personalization before a certain age (to avoid attention conditioning).
    • Handwriting, memorization, and face-to-face discussion prioritized early; AI tools introduced later as augmentation, not replacement.
  • Public spaces:

    • Screen-free trains, cafés, parks, or entire city zones.
    • No facial recognition or behavioral tracking in physical public areas.
  • Workplaces:

    • AI allowed for repetitive or dangerous tasks, but restricted from performance surveillance or behavioral nudging.

This mirrors how we already treat pollution, noise, and zoning laws: some tools are fine here, harmful there.


2. Friction as a Feature, Not a Bug

Many harms of technology arise because it removes all friction: instant access, infinite scroll, one-click decisions.

Neo-Ludditism reintroduces deliberate friction.

Design constraints:

  • Hard stops instead of infinite feeds.
  • Delays before sharing or purchasing (cool-off periods).
  • Transparent “cost displays” for time, attention, or data usage.
  • Opt-in defaults instead of opt-out.

The idea is not to infantilize users, but to give the reflective brain time to engage.


3. Scale Limits and Anti-Monopoly Tech

A major Neo-Luddite insight is that many technologies are benign at small scale but destructive at mass scale.

Policies could include:

  • Breaking platforms once they exceed certain attention, market, or data thresholds.
  • Localized or federated networks instead of global monocultures.
  • Bans on “winner-take-all” algorithms that optimize solely for engagement or profit.

Think of this as ecological thinking applied to software: diversity > efficiency.


4. Right to Analog Life

Neo-Ludditism insists that analog existence must remain viable, not merely nostalgic.

This includes:

  • Legal rights to:

    • Pay with cash
    • Access services without apps
    • Opt out of biometric identification
  • Protected offline professions and crafts.

  • Public funding for low-tech institutions (libraries, community workshops, physical archives).

The goal isn’t romanticism—it’s resilience. Analog systems don’t crash, don’t surveil, and don’t centralize power.


5. Tool Transparency and Comprehensibility

A Neo-Luddite society favors tools that can be understood by their users.

This means:

  • Preference for open-source or auditable systems.
  • Mandatory explanations for algorithmic decisions that affect rights or livelihoods.
  • Cultural suspicion of “black box authority” (especially in governance, medicine, and justice).

If no one can explain how a system works, it does not get to rule people.


6. Slow Tech and Moral Review Cycles

Technological deployment could require time-based ethical review, similar to clinical trials.

For example:

  • New tech must pass:

    1. Small-scale trials
    2. Long-term impact studies
    3. Democratic review
  • Automatic sunset clauses: tools expire unless actively renewed.

This counters the current “deploy first, apologize later” norm.


7. Cultural Revaluation of Productivity

Neo-Ludditism challenges the assumption that maximum productivity is always good.

Instead, it values:

  • Craft over output
  • Mastery over speed
  • Meaningful inefficiency (e.g., cooking, writing, teaching by hand)

Technology is welcomed when it:

  • Reduces suffering
  • Expands knowledge
  • Preserves dignity

And resisted when it:

  • Erodes attention
  • Centralizes power
  • Replaces judgment with metrics

8. What Neo-Ludditism Is Not

  • Not anti-science
  • Not anti-medicine
  • Not anti-communication
  • Not nostalgic primitivism

It’s closer to tech conservatism in the original sense: conserving what makes human life rich, fragile, and worth living.


A One-Sentence Summary

Neo-Ludditism argues that the future should be high-tech in capability, low-tech in dominance, and always subordinate to human values rather than market momentum.

If you want, I can:

  • Compare this to classic Luddism or techno-optimism
  • Explore how AI specifically fits into a Neo-Luddite framework
  • Sketch what a Neo-Luddite city, school, or economy would look like

Just say the word.

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▲ 2 ▼
– nikgtasa 2 points 131 days ago +2 / -0

All very cool as long as there's not a buncha guys wanting to put you in a digital gulag for the rest of your short days. Without them this neo ludditism wouldn't be needed, probably.

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▲ 3 ▼
– Graphenium [S] 3 points 130 days ago +3 / -0

Even if we had somehow managed to avoid “cancel culture” and “hate speech laws”, I still see infinite doomscrolling, algorithmic domination and other aspects of the ubiquity of tech causing negative outcomes, especially with the kids who’ve grown up knowing nothing else. I don’t want to live in the pod, even if I’m “allowed” to mumble nigger online while eating the bugs. Do you see anything like that?

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