The trick...consensus to information given was gained by few before many played the game. Neither of the players are villagers or werewolves in reality, but consensus tricks them to play make-believe fiction against one another.
The game...reality implies ones choice within all balance. Any game tricks choice to take chance by sacrificing self to another. In this game...each villager represents chance, and the two werewolves represent imbalance aka the two sides chance takes when ignoring choice within balance.
Life implies in-between inception and death...neither of which can be taken. That's natural balance for each beings choice within. Artificially rebranding these sides into for example yes or no; truth or false; want or not want; agree or disagree; love or hate; jew or gentile; left or right; black or white; us or them; villager or werewolf...that's imbalance, no matter which side one chooses.
The trick...consensus to information given was gained by few before many played the game. Neither of the players are villagers or werewolves in reality, but consensus tricks them to play make-believe fiction against one another.
The game...reality implies ones choice within all balance. Any game tricks choice to take chance by sacrificing self to another. In this game...each villager represents chance, and the two werewolves represent imbalance aka the two sides chance takes when ignoring choice within balance.
Life implies in-between inception and death...neither of which can be taken. That's natural balance for each beings choice within. Artificially rebranding these sides into for example yes or no; truth or false; want or not want; agree or disagree; love or hate; jew or gentile; left or right; black or white; us or them; villager or werewolf...that's imbalance, no matter which side one chooses.