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Naughty Dog in 1996 (media.scored.co)
posted 221 days ago by multiformat 221 days ago by multiformat +80 / -0
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– WhoIsThatMaskedMan 1 point 220 days ago +1 / -0

I'm of the age where I remember seeing Link stand on a staircase with his feet at two different levels in Wind Waker and going "holy shit, it doesn't get any more realistic than this" so I don't think I'll ever understand the obsession with ultra super realism.

Good animation and AI are important, but those things don't bloat a game up to 100 gigabytes. Demanding a unique 8k texture on every blade of grass does, and an insane amount of time gets spent on making sure each rock is unique. As a result, budgets are inflated to the point where they basically have no choice but to do two things: sell their soul to a lucifer-adjacent publisher like Ubisoft, and implement tons of scummy micro transactions and predatory business practices.

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