The industry standard framerate for TV shows and movies is 24 fps. This creates the "movie" feeling that distinguishes a fictional product from a reality TV show like Cops. However, all smart TVs currently come with a feature with various names like "motion smoothing" that creates fake frames to "upscale" movies to 48 fps or 60 fps. This results in a bizarre visual effect that makes everything look closer to real life, so instead of enjoying suspense of disbelief you feel like you're watching a bunch of actors play dress-up in a backyard (which is what they are doing, yes).
Personally I can't stand this, I have no idea what kind of idiotic impulse led to its creation, and I try to turn it off every time I see it (which requires wading around in submenus because there's no industry standard name for it), but at this point I've run into multiple people who don't even seem to detect a difference between 24 and 48 fps. To me this is one of those things that make me question if some individuals are living in a different reality. I can't imagine watching an entire movie that's been "upscaled" to look like a AA-tier in-engine game cutscene.
Scaling anime fight clips to 60 fps and 4K has become a cottage industry on youtube as well. The best you can hope for is that it doesn't hurt the original content too much.
I find that ignorance or indifference to this is tied to a person's tolerance for slop like soap operas or Netflix originals. It's genuinely disturbing.
See my post above or below about attempting to apply framegen to a movie, with the caveat that it's an opinion I formed literally last night.
Panning is actually what tipped me over into trying to apply framegen to the movie, because I agree with you that the low fps is most noticeable there. However with the fps increased, during the same pan I felt like I was able to sense every tremor and inconsistency in the cameraman's hands, which was way more distracting. Anything less than a gimbal or a dolly track might make this inferior in high fps.
Obviously some of this could be a result of the imperfections of AI framegen, but I think it also boils down to the philosophy of cinematic fiction. It's supposed to influence you to believe in certain things while also influencing you to forget certain other things. A low fps jerky pan is an awkward reminder of the craft behind the output, but perhaps low fps also serves to mask other telltales.
I was more talking filming, not interpolation or framegen, for the record. There are definitely serious issues with trying to force in aspects that weren't originally there.
Good point. I just hate the stuttery "Oh, look, I'm perceiving the low FPS" shots when it comes to panning, but I can see the "Oh, look, I can perceive the cameraman" being equally as jarring.
Yup. It's a delicate balance, I suppose.