This has been the case for years now, but it still boggles my mind. Gaming is an overwhelmingly male hobby. 90% of the people playing enthusiast level video games are male. Yet the clear majority of protagonists in these products are female.
New resident evil? Female protagonist.
New Ghost of Tsushima? Female protagonist.
New Hollow Knight? Female protagonist.
New Silent Hill? Female protagonist.
New World of Warcraft expansion? Female protagonist.
And that’s just the biggest trailers of the night. Gay ass indie is almost entirely female (or queer coded) characters.
Is there another industry that hates its own core customer base this much?
How much blame should Sarkesian get for all this? I’ve been told I blame her too much but she is the epitome of the fake geek girl who infiltrates a hobby. Also she strikes me as the type that made fun of nerds and gamers until it became trendy. I did love it when she complained about the Charmed reboot race swapping the characters, and got mad when people called her out for her hypocrisy.
I also remember a gaming survey showing the kinds of games men and women tend to play. Ratios were exactly what you would expect but there is to this day the neverending push of females in majority male audiences.
Sarkeesian and Zoe Quinn were meaningless in the grand calculus. They were inflection points in a conflict that was absolutely inevitable. Game journalism and game dev fell prey to the same leftist takeover as academia and corporate HR. Once leftists ascend to the ranks of hiring/firing/promotion, they rapidly transform any organization to become 95%+ leftist. Their complaints about gatekeeping are raw projection; no one gatekeeps harder than leftists.
So Sarkeesian and Quinn might have been the faces of this culture war, but their absence would not have meaningfully changed anything. If not them, it would have been something or someone else. Because ultimately, the ideological divide between game journos/devs and gamers is unsustainable. It’s probably a 40 point gap in terms of political leaning. That’s how far left the game journo/dev industries have become. Sarkeesian’s ideas found purchase because the industry was already saturated with radical feminists. Quinn found total unquestioning loyalty and support for the same reason.
Edit to add: I still contend that Gone Home played a bigger role in triggering gamergate than anything Sarkeesian or Quinn did. The gaming press deliberately misrepresented a walking simulator about lesbians, framing it as a groundbreaking horror game. Gone Home received universal acclaim and strong GOTY support in mainstream media. I still remember buying and playing it on the strong recommendations of basically every available review at the time. The incongruity between those reviews and my experience was an undeniable indicator that something was seriously wrong with game journalism.
I used to love reading gaming magazines til every issues because some diatribe about women in gaming or a game review turned into a lecture about police brutality or BLM
Especially galling since the major contender was Witcher 3 that year