Half life 2 is an example of a good game that ruined the industry by focusing on the wrong things.
Turning FPS into a storyline is shortsighted and requires constant diverting development assets away from gameplay and into narrative. The story people eventually take over the game design and ruin it in favor of pushing messaging. Developers mistake the appeal of a story in a videogame. Half life was cooked the moment it became Mulatto girl crying drama and not creepy alien sci fi horror.
Consider Diablo 2, one of the best games of all time, the leads had so little interest in story they left it up to the cinematic department to make up whatever they wanted.
The difference in story focus in Diablo II and Diablo III was annoying as fuck. Shoving the story into the forefront and making it trash hurt that game so much.
Half life 2 is an example of a good game that ruined the industry by focusing on the wrong things.
Turning FPS into a storyline is shortsighted and requires constant diverting development assets away from gameplay and into narrative. The story people eventually take over the game design and ruin it in favor of pushing messaging. Developers mistake the appeal of a story in a videogame. Half life was cooked the moment it became Mulatto girl crying drama and not creepy alien sci fi horror.
Consider Diablo 2, one of the best games of all time, the leads had so little interest in story they left it up to the cinematic department to make up whatever they wanted.
The difference in story focus in Diablo II and Diablo III was annoying as fuck. Shoving the story into the forefront and making it trash hurt that game so much.