I am a fan of turn-based dungeon crawlers. Etrian Odyssey 1 was my jam, and while the series got "better" over time, it also got worse simultaneously. The first one bragged about its limitations, making demerits into positives. The box cheerfully alerted you to its lack of story, by-hand map-making, and obtrusive level-up system. They turned negatives into positives.
And that's something the modern industry just can't do. You can't have "negatives" in the modern development cycle. Everything needs to be a wash of grey and sameness.
I am a fan of turn-based dungeon crawlers. Etrian Odyssey 1 was my jam, and while the series got "better" over time, it also got worse simultaneously. The first one bragged about its limitations, making demerits into positives. The box cheerfully alerted you to its lack of story, by-hand map-making, and obtrusive level-up system. They turned negatives into positives.
And that's something the modern industry just can't do. You can't have "negatives" in the modern development cycle. Everything needs to be a wash of grey and sameness.
I've always liked those too, shame it's basically a dead genre.