I was talking with my buddy about this the other night, but I think that as we see bloated budgets start killing off studios we're going to see a shift in the industry. Games will become consumed more in the way books are consumed. That is to say, gamers will no longer give as much of a shit about playing whatever the latest release is in favor of whatever is actually good. PCs can emulate just about every console for the handful of titles that are still foolishly platform locked, and as the 3D rendering arms race dies more and more stuff will run on whatever average potato people own, so you'll get to a point where people don't have to limit their selection when choosing what to play. You'll have an endless stream of garbage that gets released every year and immediately forgotten, just like how most books published in the last 20 years aren't worth the paper they're printed on, but you'll have a handful of titles that will survive through the ages like how The Lord of the Rings or The Art of War do. I'm excited to see that freedom to choose good games exert market pressures on developers to refocus their efforts on producing a good product again.
I was talking with my buddy about this the other night, but I think that as we see bloated budgets start killing off studios we're going to see a shift in the industry. Games will become consumed more in the way books are consumed. That is to say, gamers will no longer give as much of a shit about playing whatever the latest release is in favor of whatever is actually good. PCs can emulate just about every console for the handful of titles that are still foolishly platform locked, and as the 3D rendering arms race dies more and more stuff will run on whatever average potato people own, so you'll get to a point where people don't have to limit their selection when choosing what to play. You'll have an endless stream of garbage that gets released every year and immediately forgotten, just like how most books published in the last 20 years aren't worth the paper they're printed on, but you'll have a handful of titles that will survive through the ages like how The Lord of the Rings or The Art of War do. I'm excited to see that freedom to choose good games exert market pressures on developers to refocus their efforts on producing a good product again.