There’s a space somewhere between Factorio and Supreme Commander, but SupCom 2 consoleified itself, and RTS grand scale/physics based games didn’t progress where they could in the intervening years. BAR seems to be developing nicely but I don’t care as much for the TA style, I dislike hero-ish units and prefer hordes, but not in the Total War style…
There’s a VR game called Jet Island. It has movement mechanics like Tribes(frictionless downhill momentum like the bird flight game Tiny Wings for iPhone), but combined that with both webslingers and hand-jets. It came out near 7 years ago with the Valve Index wave. I’ve never seen anything quite so magical since.
I will always shill zero-k, if BAR's not quite scratching the itch. It's another spring engine TA successor, so it's not going to be far off BAR, but it has its own soul too and the UI and unit AI work they did to facilitate intelligent mega-scale battling without impossible micro is beautiful.
Zero K, Falling Frontier are games I’m slightly keeping tabs on, but development is glacial and I worry that they’ll produce something middling(like the 3 faction Grey Goo game that evaporated) or worse, fraudulent(Planetary Annihilation).
There’s a space somewhere between Factorio and Supreme Commander, but SupCom 2 consoleified itself, and RTS grand scale/physics based games didn’t progress where they could in the intervening years. BAR seems to be developing nicely but I don’t care as much for the TA style, I dislike hero-ish units and prefer hordes, but not in the Total War style…
There’s a VR game called Jet Island. It has movement mechanics like Tribes(frictionless downhill momentum like the bird flight game Tiny Wings for iPhone), but combined that with both webslingers and hand-jets. It came out near 7 years ago with the Valve Index wave. I’ve never seen anything quite so magical since.
I will always shill zero-k, if BAR's not quite scratching the itch. It's another spring engine TA successor, so it's not going to be far off BAR, but it has its own soul too and the UI and unit AI work they did to facilitate intelligent mega-scale battling without impossible micro is beautiful.
Zero K, Falling Frontier are games I’m slightly keeping tabs on, but development is glacial and I worry that they’ll produce something middling(like the 3 faction Grey Goo game that evaporated) or worse, fraudulent(Planetary Annihilation).