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11
How broken weapon/skill combinations can make an entire games difficulty moot (youtube.com)
posted 309 days ago by CanuckElhead 309 days ago by CanuckElhead +11 / -0
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▲ 4 ▼
– yamez 4 points 308 days ago +4 / -0

There is no reason to add damage for sneaking, an arrow does not gain penetrative power from having been launched from the shadows. Instead, it gains lethality from location of strike. Code your combat to include qualifiers to damage from whether an attack lands on armour, or on an exposed weakness. This has been my Ted Talk.

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▲ 4 ▼
– LibertyPrimeWasRight 4 points 308 days ago +4 / -0

That adds a level of complexity in combat that can be very rewarding if it’s what you’re looking for in the game, but often pushes it more towards either randomness or physics simulator than most players desire. Especially in a game where the intention is to be a lot more general, like Skyrim; it’s possible to play as a mage and not even interact with a hypothetical complex system for what you describe. The intention of the stealth bonus is to provide a simpler path to exactly what you demand. The implication is that, striking from a hiding place, you are more easily able to hit vital points that would be difficult to target if your enemy were on guard.

The system may be overly simplified, perhaps, but your complaint misses the intention behind the system.

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▲ 2 ▼
– Deceitful_Fox 2 points 308 days ago +2 / -0

Yeah I think people sometimes forget that gameplay mechanics are abstractions of more complicated real world effects that would be difficult/boring to model. Not to say there isn't a place for extremely realistic simulations if that's what you're going for.

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▲ 1 ▼
– LibertyPrimeWasRight 1 point 308 days ago +1 / -0

Exanima exists for a reason, but it also isn’t Skyrim for a reason.

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