Ready or Not's driving narrative force is a city in decay, societal, moral, and actual decay. It's very similar to Gotham, minus the psychos in spandex and the New York stylings. Hell, the game has you busting a human trafficking operation and a pedophilia ring. The game gets even darker by implying children are being murdered and buried inside oil barrels. To sand down the edges defeats the purpose.
Ready or Not's driving narrative force is a city in decay, societal, moral, and actual decay. It's very similar to Gotham, minus the psychos in spandex and the New York stylings. Hell, the game has you busting a human trafficking operation and a pedophilia ring. The game gets even darker by implying children are being murdered and buried inside oil barrels. To sand down the edges defeats the purpose.