You don't want to dodge pre-emptively so that your lady would actually have time to get out of the way - no - you want to hit dodge the exact millisecond the attack hits you like the whole world is a timing indicator. Even with this understanding, the yellow attacks are all over the place because first there's a flash to warn you, then there's a random delay between 0.5 and 2 seconds before the attack actually hits and you need to press the button.
This is the annoying thing about the Soulslike craze for me. The visual indicators often don't make sense. It comes off as contrived.
Well that is the difference between a well made Soulslike and a shit clone. The good ones have tight hit boxes and properly moving out of the way will equally protect you as the iframe will, while the shit ones require you to abuse the iframes tightly because the hitboxes are the size of a semi truck and the attacks weren't designed to look real.
That difference is one of the big reasons why people hated Dark Souls 2 on release, and unfortunately it seems to be the "foundation" that most clones build off of.
This is the annoying thing about the Soulslike craze for me. The visual indicators often don't make sense. It comes off as contrived.
Well that is the difference between a well made Soulslike and a shit clone. The good ones have tight hit boxes and properly moving out of the way will equally protect you as the iframe will, while the shit ones require you to abuse the iframes tightly because the hitboxes are the size of a semi truck and the attacks weren't designed to look real.
That difference is one of the big reasons why people hated Dark Souls 2 on release, and unfortunately it seems to be the "foundation" that most clones build off of.