I know you're kidding, but knowing that increasing the number of programmers will only lead to project disaster has been very much a known thing in programming since the 1950s. They even wrote a famous book about it (The Mythical Man Month, a book about IBM trying to write an OS and the project spiraling out of control) that every CS student is made to read.
They're probably doing what Bethesda did with Starfield. They break the game concept down into broad technical sections, then farm all the sections out to a thousand different buck fitty an hour developers. Once all the sections are done the company takes them all and builds a skeleton around them to hold it together and calls the game finished.
I know you're kidding, but knowing that increasing the number of programmers will only lead to project disaster has been very much a known thing in programming since the 1950s. They even wrote a famous book about it (The Mythical Man Month, a book about IBM trying to write an OS and the project spiraling out of control) that every CS student is made to read.
They're probably doing what Bethesda did with Starfield. They break the game concept down into broad technical sections, then farm all the sections out to a thousand different buck fitty an hour developers. Once all the sections are done the company takes them all and builds a skeleton around them to hold it together and calls the game finished.