No. Not even if it was free up front. The first game that tries charging per game, is going to crash and burn and the entire rest of the industry will treat the concept like it was radioactive.
The consumer's tolerance for being nickle-and-dime'd is not that elastic. Particularly in the face of the ridiculous push to charge seventy, eighty or ninety dollars for games these days.
so you'd rather have seventy dollars for the title, plus lootcrates, plus pay-to-win, plus DLC? Personally, i think paying only for how much you use the service since they want to moved to a games-as-a service model anyway, but to each their own, I guess.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
Deep Rock Galactic for example, proves that quite well. The game is beloved and survives entirely on the list price and cosmetics.
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
probably gonna have to abandon AAA for a few years then... until these companies crash and hard, they're gonna keep doubling down on this nonsense until casual games are less egregious...
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
no arguments here. I miss LANplay and private servers, too.
would you pay a dollar per match if it meant no up-front fee, no pay-to-win, no lootcrates, etc?
No. Not even if it was free up front. The first game that tries charging per game, is going to crash and burn and the entire rest of the industry will treat the concept like it was radioactive.
The consumer's tolerance for being nickle-and-dime'd is not that elastic. Particularly in the face of the ridiculous push to charge seventy, eighty or ninety dollars for games these days.
so you'd rather have seventy dollars for the title, plus lootcrates, plus pay-to-win, plus DLC? Personally, i think paying only for how much you use the service since they want to moved to a games-as-a service model anyway, but to each their own, I guess.
No I'd rather avoid all of the above.
Charge reasonable prices and don't fill the game with bullshit. If not I won't buy it. It's not a necessity, they do not and have never needed to do this predatory nonsense.
Deep Rock Galactic for example, proves that quite well. The game is beloved and survives entirely on the list price and cosmetics.
Personally I'd rather the industry just bring back private server capacity for users like in the heyday of online games.
probably gonna have to abandon AAA for a few years then... until these companies crash and hard, they're gonna keep doubling down on this nonsense until casual games are less egregious...
no arguments here. I miss LANplay and private servers, too.