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19
Around the 18 minute mark, endymion suggests (as ridiculous) that game companies might start charging per match, but given the history of games, it's really not that bad of an idea, especially if it replaces the various lootcrates, pricing schemes, etc. we currently face. I dunno, what do you think? (www.youtube.com)
posted 1 year ago by yeldarb1983 1 year ago by yeldarb1983 +19 / -0
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– Devidose 4 points 1 year ago +4 / -0

No, there are generally 3 options for games like this.

The traditional monthly sub which gets you access to everything.

Free to Play, which is bare bones access that probably has most of the main content people want locked away.

And a sort of middle ground which is F2P but with various hoops you can jump through to access the parts of the locked content you want without unlocking all of it. If you only want to pvp you can unlock access to the pvp modes, or remove any limits that might be present which would otherwise mean you can only do a set number of matches a day/week. Same deal with other modes be it dungeons, raids, or the campaign story.

Precisely how these features are paid for varies on the devs in charge. Some games let you use in game currency. Some let you use real money. Some of that in game currency can be bought with real money however so there are options for players. Some will just spend real money, some will grind away in game currency. The fastest route will always be the most expensive, though, and this is before getting into whatever MTX presence there might be.

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