I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
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The only games that I'v played that had it besides TES are Unreal Tournament 99, and Rimworld.
In UT 99, the adaptive difficulty for the bots is a kind of a fun setting. You start the bots at some low difficulty, put the kill limit at 50 kills and see how long before they reach godlike difficulty.
In Rimworld it's less fun but a core part of the game play, though you can turn it off since the DLC's started coming out.