I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
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I hate it. A game is suppose to reward you for getting better at it. Oblivion was the worse to implement it, monsters scaled with level but then your levels don't really make you stronger so you can end up gimped.
It is also why I barely played Vampyr.
It is just easier for the devs to manage difficulty. You need to balance the game around the potential/ reasonable level of the player when he gets to an area, you also need a way to restrict player power level so it doesn't become to OP and the areas boring, either via gear, skills or a cap on available XP. All that takes work, you can't really trust Pajeet with this task, it is much easier to say just make monsters scale with level.