Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

59
A non race war post! What do you people think of adaptive difficulty?
posted 1 year ago by Impishdesire 1 year ago by Impishdesire +59 / -0

I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.

28 comments share
28 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (28)
sorted by:
▲ 5 ▼
– Gizortnik 5 points 1 year ago +5 / -0

Difficulty is basically almost impossible to do right in modern gaming because it takes an enormous amount of effort and planning to make good difficulty without being cheap. This is one of the reasons why Halo CE has the best enemy AI in the franchise even nearly 20 years later. Each class of enemy unit operates differently with different levels of co-ordination, aggression, and tactics; and will adapt if different members of their squad are present.

Instead, most difficulty is just cheating. Rubber-banding racers behind you, making enemies bullet sponges in an FPS, ignoring fog of war in an RTS, ultra-focusing on player in a grand strategy game.

As a result of that, adaptive difficulty is going to be a bad experience for you because you're not actually getting better at the gameplay loop to defeat it, it's just swarming you with unfair opponents, which is why you also can't use the tactics and lessons you've learned in single-player in multi-player: your human opponents never react the way that the enemy 'ai' does. They actually can't rubber band, get extra health, ignore fog of war, or prioritize you over food for their kingdom. Human enemies have to develop real strategies to win over other human opponents by making their gameplay loops more efficient or productive.

If the adaptive difficulty operated with that in mind, then you won't have an issue with it. But it means that most developers would have to spend the time, understanding their own gameplay loop, understand how players adapt, and understand each mental milestone that each player has to go through ("oh wait! I should bounce the grenade where I want the enemies to leave so I can channelize them!"). Unfortunately, in the budget of a game the argument against this is strong: "80% of the players will never finish the game, and 80% of that will never finish the game on the highest victory level. So, let's spend all of the our money on marketing, graphics, and the first 10 minutes. If we don't actually finish the game, we'll just add the ending of the game on as a DLC. Fuck it."

permalink save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - 8wn6p (status)

Copyright © 2026.

Terms of Service | Privacy Policy