I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
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Difficulty is basically almost impossible to do right in modern gaming because it takes an enormous amount of effort and planning to make good difficulty without being cheap. This is one of the reasons why Halo CE has the best enemy AI in the franchise even nearly 20 years later. Each class of enemy unit operates differently with different levels of co-ordination, aggression, and tactics; and will adapt if different members of their squad are present.
Instead, most difficulty is just cheating. Rubber-banding racers behind you, making enemies bullet sponges in an FPS, ignoring fog of war in an RTS, ultra-focusing on player in a grand strategy game.
As a result of that, adaptive difficulty is going to be a bad experience for you because you're not actually getting better at the gameplay loop to defeat it, it's just swarming you with unfair opponents, which is why you also can't use the tactics and lessons you've learned in single-player in multi-player: your human opponents never react the way that the enemy 'ai' does. They actually can't rubber band, get extra health, ignore fog of war, or prioritize you over food for their kingdom. Human enemies have to develop real strategies to win over other human opponents by making their gameplay loops more efficient or productive.
If the adaptive difficulty operated with that in mind, then you won't have an issue with it. But it means that most developers would have to spend the time, understanding their own gameplay loop, understand how players adapt, and understand each mental milestone that each player has to go through ("oh wait! I should bounce the grenade where I want the enemies to leave so I can channelize them!"). Unfortunately, in the budget of a game the argument against this is strong: "80% of the players will never finish the game, and 80% of that will never finish the game on the highest victory level. So, let's spend all of the our money on marketing, graphics, and the first 10 minutes. If we don't actually finish the game, we'll just add the ending of the game on as a DLC. Fuck it."