I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
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I think it has entirely do with how it's implemented.
Sometimes it works well, and other times it's just terrible.
Take one of the mario games for the switch. If you die a lot in a stage, they give you that suit that is essentially invulnerability.
Good in theory, but sometimes it's not the enemies that are the issue, it's just a jump puzzle that causes the deaths. So invulnerability won't help.