I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
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I think the game that did this kind of thing best was Left 4 Dead (and 2). Where if a player is low on health it's more likely to generate a health pack. If everybody is healthy then it might spawn a boss monster, etc. It worked well because the difficulty settings were well balanced too. So if you wanted an easy or hard time you can still get what you want.