I never played Oblivion, I'm early into the remake and having a blast, it feels new and exciting and still nostalgic. I don't game that much these days but I'm really into it, so Im not going to let the modern bs ruin it for me, I bit my tongue about the body type bs.
But I have to say the multitude of black NPCs is immersion breaking. I don't remember it in Skyrim so I asked chatgpt and it said they added them in for diversity bs. One or two black NPCs in the world is fine and doesn't ruin the lore/logic, but when you have tons of them it does. It makes zero sense and immediately pulls me out of the world I was just being immersed in and reminds me it's 2025 and everything is infected by this shit.
I'm going to just enjoy the game but I'm tired of blacks being inserted into fucking everything. its never Asians or Indians or something else either, the obsession with blacks in the media is insane.
Well, I can't comment any further on the racial demographics of the remake, since I don't have it (and never will). But concerning the additional voices, the original game was indeed lacking in diversity of them by the proper definition of the world (not the corrupted version of it that we commonly see today), which is what the AI may have meant. All the beast races shared the same two voices, one for the males, one for the females. As did the Nords and Orcs. As did every freaking elf. It resulted in a lot of samey-feeling characters and mediocre acting overall. Only Wes Johnson, who voiced the Imperial males, made an effort to give a unique voice to the more major characters under his umbrella, like Lucien Lachance and Sheogorath. So trying to diversify them by replacing some of them with new voice actors should be benign. But then, I don't know who these new actors are; for all I know, they may indeed be a bunch of DEI hires.