As of this writing, AC:S has just 41,412 peak concurrent players. DA:V, an admitted and monstrous flop, peaked at 89,418. Now, AC may bump those numbers slightly this weekend, but they would have to more than double their current peak just to do as bad as Veilguard. Yasukesisters.... it's over....
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (41)
sorted by:
They're already making the claim of "one million players," but they're not backing it up, and even that won't save them. You want a good indicator of how much was spent? The end credits are TWO HOURS LONG.
Oh my God. Then the budget is absolutely staggering. What a joke.
Probably not as big as you’d think given a lot of it’s Indian outsourcing. Part of the reason a lot of games suck now from big companies is they’re made by revolving doors of contractors that last 6 months, most of which are Indians.
I said it in the other thread, but Shadows is included at no additional cost in their monthly subscription service.
It's not free, but if for some reason someone was retarded enough in the first place to be a subscriber...boom, you get to play AC Shadows without giving them any more money.
Also, if someone wants AC shadows, they can play it for a month for $18. There are so many ways that "million players," even if real, doesn't come close to equating to a million purchases.
Most of the names are unpronouncable south asian names.
That is unfathomable to me. The only way I can see that happening is outsourcing everything to smaller studios, then having to re-do their crappy work by outsourcing to other small studios while the diversity hires at Ubisoft collect paychecks.