Difference is it was JUST a coat of paint, an asthetic that was still backed up by gameplay, writing and environmental design.
Nowadays, it's THE focus and everything else has been put as secondary. Maybe we can argue slippery slope but honestly, I'm actually starting to doubt, outside the open degenerates, how much of it WAS slippery slope and how much of it was they were paid to cuck once their talented founders and devs moved on with their lives.
Difference is it was JUST a coat of paint, an asthetic that was still backed up by gameplay, writing and environmental design.
Nowadays, it's THE focus and everything else has been put as secondary. Maybe we can argue slippery slope but honestly, I'm actually starting to doubt, outside the open degenerates, how much of it WAS slippery slope and how much of it was they were paid to cuck once their talented founders and devs moved on with their lives.
well the bias was there, but as you said, the focus was on a quality product with an engaging story.
hell, even robocop was anti-corporate satire/propaganda, but the story was there. it wasn't just a flimsy fan-fiction to preach at the masses