That’s definitely the biggest loss here. Unreal engine has been catering to shit devs (and nvidia’s bottom line) by codifying all of the worst shortcuts and non-optimization features of modern game dev into the an engine that is quickly achieving a functional monopoly across the entire industry. Every proprietary engine that falls is one stop closer to the dystopia of never-optimized games that require $1500 GPUs just to produce blurry AI-hallucinated graphics that are worse than what we had five years ago.
Call of Duty used a heavily modified version of ID Tech 3 up until a few releases ago. But AFAIK nobody else uses it. Cryengine is used in some places, Kingdom Come Dick licker 2 is one of the more successful releases that does.
I've only seen Machine Games and Id Software use Id Tech, I don't think it's available for other commercial use and licensing, it's only for some Microsoft game studios.
The main problem with game engine is that generally, they are made for one thing only. Sure Id Tech is great, but try to make Elden Ring with it, I'm sure it's going to collapse very fast. RE is having this problem right now. It used to run game perfectly well, like RE 2 Remake or DMC 5, but with Dragon's Dogma 2 and MH Wilds, it's starting to crumble very fast. Even if you could license Id Tech 7, I don't think you could do that much except FPS / TPS linear games.
I have always been interested in Hunt Showdown, but hate how it is a full price game WITH microtransactions AND premium currency. So that is why I refuse to play it. Same reason friends refuse to get it.
They really screwed up by double dipping the monetization. PURE greed.
Ooof, for all their missteps I liked them for briefly providing an alternative to the unrealengine monopoly.
That’s definitely the biggest loss here. Unreal engine has been catering to shit devs (and nvidia’s bottom line) by codifying all of the worst shortcuts and non-optimization features of modern game dev into the an engine that is quickly achieving a functional monopoly across the entire industry. Every proprietary engine that falls is one stop closer to the dystopia of never-optimized games that require $1500 GPUs just to produce blurry AI-hallucinated graphics that are worse than what we had five years ago.
Isn't Id Tech pretty good? I guess not a lot of companies are licensing it.
Call of Duty used a heavily modified version of ID Tech 3 up until a few releases ago. But AFAIK nobody else uses it. Cryengine is used in some places, Kingdom Come Dick licker 2 is one of the more successful releases that does.
I've only seen Machine Games and Id Software use Id Tech, I don't think it's available for other commercial use and licensing, it's only for some Microsoft game studios.
The main problem with game engine is that generally, they are made for one thing only. Sure Id Tech is great, but try to make Elden Ring with it, I'm sure it's going to collapse very fast. RE is having this problem right now. It used to run game perfectly well, like RE 2 Remake or DMC 5, but with Dragon's Dogma 2 and MH Wilds, it's starting to crumble very fast. Even if you could license Id Tech 7, I don't think you could do that much except FPS / TPS linear games.
USAID pretty much propped up the entire economy lol
Right?!
"Unfavorable market dynamics"
Let me translate that:
"The industry threw out everything gamers wanted in favor of woke dei crap for a audience demographic that barely exists"
I wonder what happened? Last i checked hunt showdown was doing pretty good
I have always been interested in Hunt Showdown, but hate how it is a full price game WITH microtransactions AND premium currency. So that is why I refuse to play it. Same reason friends refuse to get it.
They really screwed up by double dipping the monetization. PURE greed.
As a hunt fan the biggest issue really isn't the cosmetics which they do monetize, its the technical issues that take them forever to fix.
The in game premium currency can be earned in game anyway. Its not necessary to purchase anything to play as its cosmetic.
Unbalanced new weapons, speeding up the game, and technical issues plaguing the servers have all reduced player count.