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44
Informal poll, purely out of curiosity: how much transparency in development is enough to make you feel comfortable with an upcoming game, even if it misses its release date? how much would be too much?
posted 1 year ago by yeldarb1983 1 year ago by yeldarb1983 +44 / -0

as an example, if a dev team put a video of work being done on specific parts of the game everyday, would that be not enough, just enough, or too much?

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– Adamrises 4 points 1 year ago +4 / -0

If its delayed its delayed, I don't care as long as they post some progress still being made that it isn't abandoned entirely.

If its Early Access then I need to see considerable work being done semi-regularly. A game that went on to be one of the top games ever, Against the Storm, had weekly patches that were substantial during its EA period and at least half of them were noted as community feedback ones. AKA exactly what EA is supposed to be for.

Either way, a whole lot of transparency is good for making me feel more comfortable with certain smaller companies doing things haphazardly, like a Thing Trunk dev talking about getting autistically into making a new game mode in his spare time that can't be released. While I'm bummed how far back they've pushed their next game, little things like that let me know that there is still passion there and it'll happen eventually.

For major companies, a delay is often a sign of mismanagement and crunch, both of which make the game seem less likely to be good and needing considerable time after release to iron out.

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