8 or 9 in top level play and that's with the best in the world trying to kill you. These weren't against the top level assassin's in the world. It was against five random dudes whose best communication is emojis
Its a game where getting killed once early on could just lose the game entirely through cascading effects, and will often either get you kicked or have your team give up rather than waste the time on a loss anyway.
A year or two ago I reinstalled LoL to play a bit, this was before announced they were installing their always-running ''anti-cheat'' malware.
I tried playing one PvP match after several PvE warmups.
One of my teammates berated me for my first item pick, insulted me several times and rage-quited using a bot to fake activity to avoid the leaving penalty.
Why bother letting you chose your items at that point when ''picking wrong'' = ''go fucking die for wasting my game retard'' less than 2 minutes into the game.
And yeah the other players click to surrender ASAP to end the game.
MOBAs are an insanely toxic environment by design. You can't deviate from the meta because 99% of the time the character you are playing is 100% solved for the best possible choices at all times.
Its a thing that cannot be separated from the design because its always all or nothing for victories in long ass matches, and the biggest ones lack any catchup mechanics to bounce back from any mistakes.
It is a game that appeals to retards because it is slow and mechanically simple enough that following a flowchart is far more important than any level of skill expression.
The fact that it is considered extremely competitive is a complete joke. People that seriously play that genre, let alone that game, are mongoloid and deserve zero respect.
I’ve never played League of Lesbians but I’m guessing 27 deaths is not an impressive figure?
8 or 9 in top level play and that's with the best in the world trying to kill you. These weren't against the top level assassin's in the world. It was against five random dudes whose best communication is emojis
Its a game where getting killed once early on could just lose the game entirely through cascading effects, and will often either get you kicked or have your team give up rather than waste the time on a loss anyway.
A year or two ago I reinstalled LoL to play a bit, this was before announced they were installing their always-running ''anti-cheat'' malware.
I tried playing one PvP match after several PvE warmups.
One of my teammates berated me for my first item pick, insulted me several times and rage-quited using a bot to fake activity to avoid the leaving penalty.
Why bother letting you chose your items at that point when ''picking wrong'' = ''go fucking die for wasting my game retard'' less than 2 minutes into the game.
And yeah the other players click to surrender ASAP to end the game.
MOBAs are an insanely toxic environment by design. You can't deviate from the meta because 99% of the time the character you are playing is 100% solved for the best possible choices at all times.
Its a thing that cannot be separated from the design because its always all or nothing for victories in long ass matches, and the biggest ones lack any catchup mechanics to bounce back from any mistakes.
It is a game that appeals to retards because it is slow and mechanically simple enough that following a flowchart is far more important than any level of skill expression.
The fact that it is considered extremely competitive is a complete joke. People that seriously play that genre, let alone that game, are mongoloid and deserve zero respect.
It's the kind of number the Washington Generals would put up against the Globetrotters in an esports league.