MOBAs are an insanely toxic environment by design. You can't deviate from the meta because 99% of the time the character you are playing is 100% solved for the best possible choices at all times.
Its a thing that cannot be separated from the design because its always all or nothing for victories in long ass matches, and the biggest ones lack any catchup mechanics to bounce back from any mistakes.
MOBAs are an insanely toxic environment by design. You can't deviate from the meta because 99% of the time the character you are playing is 100% solved for the best possible choices at all times.
Its a thing that cannot be separated from the design because its always all or nothing for victories in long ass matches, and the biggest ones lack any catchup mechanics to bounce back from any mistakes.