The demons won...
(media.kotakuinaction2.win)
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It’s worse
It soft forces you into a ‘dance’ where you gotta use each weapon for each enemy, picking off x with y followed by an x…, and if you try to Rambo it (aka what doom has always been) you just fail.
You’re very fast and mobile, but no hp.
It’s not about the pickups, it’s about the feel of the game, you’re not doom guy anymore able to just rock the shotty till that’s out of ammo, you’re doing a weird rapid weapon swap thing all the time.
It might not be a bad game, but it’s not doom. And it’s not a good doom game.
I haven't played the new Doom games, but Synthetic Man described them as an "Autism Shooter", and given what you described that definitely seems to fit the bill.
And to your point, I avoided them because it looked to spammy with the weapon switching (befitting of Synthetic Man's "autism shooter" descriptor), as I wanted something faster than Doom 3 but still methodical and slow enough to still feel like a horror-shooter like the first game. I felt like Forgive Me Father 2 and Supplice managed to capture that feeling better than the newer Doom games.